Fortnite Downtime Scheduled Ahead Of Season 4 Update

Season 4 of Fortnite: Battle Royale is just around the corner. Epic is kicking off the next season of its popular battle royale game on PS4, Xbox One, PC, and mobile tomorrow, May 1, which will be preceded by a period of downtime as the developer deploys the title's latest update.

As with previous weekly patches, servers will be taken offline in the early hours of the morning to prepare the game for the Season 4 update. Epic hasn't specified how long servers will remain down, but on Twitter the developer announced the maintenance period begins on May 1 at 1 AM PT / 4 AM ET / 8 AM GMT.

Aside from some cryptic teases, Epic hasn't revealed many details about Season 4 yet, although the aforementioned tweet says, "Impact is imminent," hinting that the giant meteor looming mysteriously in the sky will finally come crashing down. Previous teases for Season 4 have warned players to "brace for impact" and were accompanied by artwork that features characters resembling superheroes.

Similarly, Epic hasn't revealed how much the Season 4 Battle Pass for Battle Royale will cost. Previous Battle Passes could only be purchased for 950 V-Bucks, Fortnite's premium in-game currency. Prior to the start of Season 3, however, Epic had planned to sell the Battle Pass directly for real money, although that was ultimately scuttled just before the season began.

In the meantime, Battle Royale players still have a little more time to complete Fortnite's Season 3 challenges. The season formally concludes at 12:30 AM PT / 3:30 AM ET / 8:30 AM BST on May 1, giving Battle Pass owners only a few more hours to earn this season's awards while they're still available. Until then, be sure to check out our full guide to Fortnite Season 3's challenges and rewards.



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Red Dead Redemption 2: 11 Things We Want To See

Red Dead Wishes


Red Dead Redemption II's release date slowly approaches. With each passing month, our excitement for the game continues to grow; October 26 couldn't come sooner. Fortunately, we don't have to wait much longer to hear new details about the game, as a new Red Dead Redemption 2 trailer for the game is scheduled to be shown on May 2.

Regardless, Rockstar's latest epic possesses a distinct mystique because of how little we know about it even six months away from its release. However, the minimal knowledge we have about the game doesn't stop us from discussing what it needs to do to surpass the original. Here are 11 things we want from Red Dead Redemption II.

Much of what we want to see stems from specific narrative details we'd love to hear more about. After all, early trailers have indicated the game to be a prequel to the original, so we're holding out to see if the game might feature a young John Marston. We're also hoping the game will make good on further improving gameplay, like more sidequests, refined shooting mechanics, and expanded online functionality.

What do you want to see in Red Dead Redemption II? Let us know in the comments below. For a look at how the game is shaping up, watch the game's previous trailer and look at our in-depth trailer analysis. Otherwise, be sure to check back this Wednesday for our coverage on the game's latest trailer.


Better Shooting


With the exception of Max Payne 3, the shooting mechanics for many of Rockstar's games have typically lacked finesse, often feeling clunky and over-reliant on an auto-lock feature. We're hoping the studio has implemented a tighter control scheme this time around, making aiming, shooting, and moving more precise and smooth.


Better Quick-Draw Duels


While functional, quick-draw duels often felt too easy. Red Dead Redemption II should do a better job at capturing the tense, yet ultimately cathartic, sensation of a quick-draw duel. Whether it's through a mini-game that better emulates the drama of a quick-draw or a reflex-focused mechanic that demands more speed and precision, we're eager to see what Rockstar has in mind this time around.


Open-Ended Gameplay


The structure of previous Rockstar open-world games have often focused on linear missions that push you from one sequence to the next. However, we'd love to see missions lean towards being more open-ended, allowing you the flexibility to complete mission objectives in any order and the freedom to approach combat encounters either stealthily or with guns blazing.


More Clothing Options


The original Red Dead Redemption was fairly limited in its clothing selection, restricting you to preset outfits that you couldn't alter in any meaningful way. Rockstar has always dabbled in supplying players an ample selection of clothing to wear in the Grand Theft Auto series, so why not include it in Red Dead Redemption 2? It would be awesome to dress your character in the image of the most iconic film Western characters and aesthetic archetypes.


More Awesome Sound Design


One of the most stylish elements of Red Dead Redemption was how the music would dynamically adjust to the action. Hopefully, Rockstar has gone all out in tailoring Red Dead Redemption II's music to every action you make, expanding upon the framework of the original with even more layered, nuanced sound design. We'd love to hear subtle melodic whistles compliment every dramatic moment or shift in the action--similar to how a Sergio Leone score would often reprise melodies and sounds during specific narrative beats in the The Man With No Name trilogy.


Apply Lessons Learned From GTA Online To Multiplayer


The first Red Dead Redemption's multiplayer mode offered a fairly entertaining sandbox to explore, where you could take part in gang shootouts, bounty-hunting, and co-operative missions with friends. But with the success of Grand Theft Auto Online, the standards have changed. We want Rockstar to translate what made Grand Theft Auto Online so successful into Red Dead Redemption II's multiplayer. It's likely the game will feature some form of cooperative heists, but we're hoping you can participate in more quaint activities, like creating your own personal farm, or even building up a homestead where you can hang out with your friends.


Improved Sidequests


Red Dead Redemption 2 featured a wealth of memorable side-quests for John Marston to take part in. However with recent games like The Witcher III: Wild Hunt and The Legend of Zelda: Breath of the Wild taking side-quest design to new heights, the Western sequel will have to step things up. If Rockstar manages to apply everything it can learn from its critically acclaimed contemporaries, then we'll likely see surprises that make everyone's experience with the game unique in some way.


Multiple Playable Characters


Main protagonist Arthur Morgan doesn't work alone in Red Dead Redemption II. Rather, he's a member of the Van der Linde gang, which fans of the first game will recognize as John Marston's old crew. While past trailers have made it seem like Morgan will be the only character you can play as, we're hoping that you can play as other members of the gang, like Bill Williamson, Javier Escuella, or even John Marston.


A Young John Marston


Our biggest wish is for a young John Marston to make an appearance. Seeing as the sequel is technically a prequel, we don't see any reason why John wouldn't be around in some form. It could be wishful thinking on our part, but we can't help wanting to witness John during his formative years as a member of the Van der Linde gang.


Cameos From Real-Life Outlaws


Depending on when the game takes place, it would be great to run into real-life outlaws who were still at large at the time. Can you imagine meeting notable outlaws, like the Sundance Kid, Cherokee Bill, or Zip Wyatt? While the inclusion of real-life historical figures would veer into Assassin's Creed-like territory, it would still be cool to learn more about some of history's most notorious criminals.


A Story As Good As The Best Film Westerns


We're hoping Red Dead Redemption II's story lives up up to both the legacy of its predecessor and the Western film genre as a whole. Westerns often explore difficult questions concerning morality, the subordination of nature in the name of civilization, and the effects of glamorizing a broken form of masculinity. We'd love to see Rockstar better capitalize on these themes in Red Dead Redemption II, while also pushing the boundaries of the genre, potentially even redefining the type of story a Western can tell.




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The Week's Top PS4, Xbox One, And Switch Game On Sale At Target In The US

It's been a couple of weeks, but Target has finally put a new set of video games on sale. That's good news for console gamers in particular, because you can get many of the recent big games for up to 50% off their regular prices. Below, you'll find our picks for the best deals available this week at Target. The sale ends May 5.

PS4 and Xbox One games

Over on PS4 and Xbox One, you can get Call of Duty: WWII on sale for $50. If you'd rather hunt monsters and craft gear with their parts, you can do that in Monster Hunter World for $45.

It seems like NBA 2K18 and WWE 2K18 are always on sale these days, and that remains true this week at Target; they're down to $40 and $30, respectively. If you don't have Grand Theft Auto V on PS4 or Xbox One yet, you can get it on sale for $30. Assassin's Creed Origins is half off, at $30. The online shooter Overwatch: Game of the Year Edition is down to $40.

Fighting game fans may want to jump on Dragon Ball FighterZ since it's on sale for $50, or Street Fighter V: Arcade Edition, on sale for $30. RPG nuts can grab Ni No Kuni II: Revenant Kingdom for $50 or Persona 5 for $30.

Nintendo Switch games

Not as many Switch games are on sale, but the discounts are impressive for the ones that are. For anyone who wants to see Mario and Peach use heavy firepower, Mario + Rabbids Kingdom Battle is on sale for $30. Just Dance 2018, on sale for $35, will get you off the couch and moving around. And for those who like playing board games but don't like cleaning up the parts when you're done, Monopoly is on sale for $20.

Some links to supporting retailers are automatically made into affiliate links, and GameSpot may receive a small share of those sales.



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Fortnite Downtime Scheduled Ahead Of Season 4 Update

Season 4 of Fortnite: Battle Royale is just around the corner. Epic is kicking off the next season of its popular battle royale game on PS4, Xbox One, PC, and mobile tomorrow, May 1, which will be preceded by a period of downtime as the developer deploys the title's latest update.

As with previous weekly patches, servers will be taken offline in the early hours of the morning to prepare the game for the Season 4 update. Epic hasn't specified how long servers will remain down, but on Twitter the developer announced the maintenance period begins on May 1 at 1 AM PT / 4 AM ET / 8 AM GMT.

Aside from some cryptic teases, Epic hasn't revealed many details about Season 4 yet, although the aforementioned tweet says, "Impact is imminent," hinting that the giant meteor looming mysteriously in the sky will finally come crashing down. Previous teases for Season 4 have warned players to "brace for impact" and were accompanied by artwork that features characters resembling superheroes.

Similarly, Epic hasn't revealed how much the Season 4 Battle Pass for Battle Royale will cost. Previous Battle Passes could only be purchased for 950 V-Bucks, Fortnite's premium in-game currency. Prior to the start of Season 3, however, Epic had planned to sell the Battle Pass directly for real money, although that was ultimately scuttled just before the season began.

In the meantime, Battle Royale players still have a little more time to complete Fortnite's Season 3 challenges. The season formally concludes at 12:30 AM PT / 3:30 AM ET / 8:30 AM BST on May 1, giving Battle Pass owners only a few more hours to earn this season's awards while they're still available. Until then, be sure to check out our full guide to Fortnite Season 3's challenges and rewards.



Don't Miss: The history and theory of sandbox gameplay

In this 2009 feature, Steve Breslin examines the history and state of the 'sandbox game', looking at games like GTA IV and Spore to see how they fulfill the concept of unlimited, unfettered creativity. ...



from Gamasutra News https://ift.tt/2w1tZAP

Red Dead Redemption 2: 11 Things We Want To See

Red Dead Wishes


Red Dead Redemption II's release date slowly approaches. With each passing month, our excitement for the game continues to grow; October 26 couldn't come sooner. Fortunately, we don't have to wait much longer to hear new details about the game, as a new trailer for the game is expected to release on May 2.

Regardless, Rockstar's latest epic possesses a distinct mystique because of how little we know about it even six months away from its release. However, the minimal knowledge we have about the game doesn't stop us from discussing what it needs to do to surpass the original. Here are 11 things we want from Red Dead Redemption II.

Much of what we want to see stems from specific narrative details we'd love to hear more about. After all, early trailers have indicated the game to be a prequel to the original, so we're holding out to see if the game might feature a young John Marston. We're also hoping the game will make good on further improving gameplay, like more sidequests, refined shooting mechanics, and expanded online functionality.

What do you want to see in Red Dead Redemption II? Let us know in the comments below. For a look at how the game is shaping up, watch the game's latest trailer and look at our in-depth Red Dead Redemption II trailer analysis. Otherwise, be sure to check back this Wednesday for our coverage on the game's latest trailer.


Better Shooting


With the exception of Max Payne 3, the shooting mechanics for many of Rockstar's games have typically lacked finesse, often feeling clunky and over-reliant on an auto-lock feature. We're hoping the studio has implemented a tighter control scheme this time around, making aiming, shooting, and moving more precise and smooth.


Better Quick-Draw Duels


While functional, quick-draw duels often felt too easy. Red Dead Redemption II should do a better job at capturing the tense, yet ultimately cathartic, sensation of a quick-draw duel. Whether it's through a mini-game that better emulates the drama of a quick-draw or a reflex-focused mechanic that demands more speed and precision, we're eager to see what Rockstar has in mind this time around.


Open-Ended Gameplay


The structure of previous Rockstar open-world games have often focused on linear missions that push you from one sequence to the next. However, we'd love to see missions lean towards being more open-ended, allowing you the flexibility to complete mission objectives in any order and the freedom to approach combat encounters either stealthily or with guns blazing.


More Clothing Options


The original Red Dead Redemption was fairly limited in its clothing selection, restricting you to preset outfits that you couldn't alter in any meaningful way. Rockstar has always dabbled in supplying players an ample selection of clothing to wear in the Grand Theft Auto series, so why not include it in Red Dead Redemption 2? It would be awesome to dress your character in the image of the most iconic film Western characters and aesthetic archetypes.


More Awesome Sound Design


One of the most stylish elements of Red Dead Redemption was how the music would dynamically adjust to the action. Hopefully, Rockstar has gone all out in tailoring Red Dead Redemption II's music to every action you make, expanding upon the framework of the original with even more layered, nuanced sound design. We'd love to hear subtle melodic whistles compliment every dramatic moment or shift in the action--similar to how a Sergio Leone score would often reprise melodies and sounds during specific narrative beats in the The Man With No Name trilogy.


Apply Lessons Learned From GTA Online To Multiplayer


The first Red Dead Redemption's multiplayer mode offered a fairly entertaining sandbox to explore, where you could take part in gang shootouts, bounty-hunting, and co-operative missions with friends. But with the success of Grand Theft Auto Online, the standards have changed. We want Rockstar to translate what made Grand Theft Auto Online so successful into Red Dead Redemption II's multiplayer. It's likely the game will feature some form of cooperative heists, but we're hoping you can participate in more quaint activities, like creating your own personal farm, or even building up a homestead where you can hang out with your friends.


Improved Sidequests


Red Dead Redemption 2 featured a wealth of memorable side-quests for John Marston to take part in. However with recent games like The Witcher III: Wild Hunt and The Legend of Zelda: Breath of the Wild taking side-quest design to new heights, the Western sequel will have to step things up. If Rockstar manages to apply everything it can learn from its critically acclaimed contemporaries, then we'll likely see surprises that make everyone's experience with the game unique in some way.


Multiple Playable Characters


Main protagonist Arthur Morgan doesn't work alone in Red Dead Redemption II. Rather, he's a member of the Van der Linde gang, which fans of the first game will recognize as John Marston's old crew. While past trailers have made it seem like Morgan will be the only character you can play as, we're hoping that you can play as other members of the gang, like Bill Williamson, Javier Escuella, or even John Marston.


A Young John Marston


Our biggest wish is for a young John Marston to make an appearance. Seeing as the sequel is technically a prequel, we don't see any reason why John wouldn't be around in some form. It could be wishful thinking on our part, but we can't help wanting to witness John during his formative years as a member of the Van der Linde gang.


Cameos From Real-Life Outlaws


Depending on when the game takes place, it would be great to run into real-life outlaws who were still at large at the time. Can you imagine meeting notable outlaws, like the Sundance Kid, Cherokee Bill, or Zip Wyatt? While the inclusion of real-life historical figures would veer into Assassin's Creed-like territory, it would still be cool to learn more about some of history's most notorious criminals.


A Story As Good As The Best Film Westerns


We're hoping Red Dead Redemption II's story lives up up to both the legacy of its predecessor and the Western film genre as a whole. Westerns often explore difficult questions concerning morality, the subordination of nature in the name of civilization, and the effects of glamorizing a broken form of masculinity. We'd love to see Rockstar better capitalize on these themes in Red Dead Redemption II, while also pushing the boundaries of the genre, potentially even redefining the type of story a Western can tell.




The Week's Top PS4, Xbox One, And Switch Game On Sale At Target In The US

It's been a couple of weeks, but Target has finally put a new set of video games on sale. That's good news for console gamers in particular, because you can get many of the recent big games for up to 50% off their regular prices. Below, you'll find our picks for the best deals available this week at Target. The sale ends May 5.

PS4 and Xbox One games

Over on PS4 and Xbox One, you can get Call of Duty: WWII on sale for $50. If you'd rather hunt monsters and craft gear with their parts, you can do that in Monster Hunter World for $45.

It seems like NBA 2K18 and WWE 2K18 are always on sale these days, and that remains true this week at Target; they're down to $40 and $30, respectively. If you don't have Grand Theft Auto V on PS4 or Xbox One yet, you can get it on sale for $30. Assassin's Creed Origins is half off, at $30. The online shooter Overwatch: Game of the Year Edition is down to $40.

Fighting game fans may want to jump on Dragon Ball FighterZ since it's on sale for $50, or Street Fighter V: Arcade Edition, on sale for $30. RPG nuts can grab Ni No Kuni II: Revenant Kingdom for $50 or Persona 5 for $30.

Nintendo Switch games

Not as many Switch games are on sale, but the discounts are impressive for the ones that are. For anyone who wants to see Mario and Peach use heavy firepower, Mario + Rabbids Kingdom Battle is on sale for $30. Just Dance 2018, on sale for $35, will get you off the couch and moving around. And for those who like playing board games but don't like cleaning up the parts when you're done, Monopoly is on sale for $20.

Some links to supporting retailers are automatically made into affiliate links, and GameSpot may receive a small share of those sales.



New Ant-Man And The Wasp Poster Arrives, Trailer Coming Tomorrow

WWE Backlash 2018 Match Card: Styles Vs. Nakamura One More Time

New Ant-Man And The Wasp Poster Arrives, Trailer Coming Tomorrow

WWE Backlash 2018 Match Card: Styles Vs. Nakamura One More Time

SwitchArcade Roundup: 'A Robot Named Fight' Impresssions, 'Sonic Mania Adventures', 'FIFA 18' World Cup Update

Welcome to the SwitchArcade Roundup for April 30th, where we're going to talk about A Robot Named Fight, and catch up on some Switch news. This might start off as a slow week, but we have Donkey Kong Country: Tropical Freeze hitting this week, and May is chock-full of titles both on the indie side and from AAA publishers. I'm looking forward to the Mega Man Legacy Collection and Street Fighter 30th Anniversary from Capcom, plus Hyrule Warriors hits the Switch this month! With the Switch's portability, and the fact that games keep coming out, I have to focus on the Switch as my main gaming platform at this point (though I still keep an eye on mobile, of course), because I feel like I'll get lost if I don't focus on the Switch! Any of you feel the same way? Even with big titles like God of War hitting console, is the Switch still your platform of choice?

Game Impressions: A Robot Named Fight!

We don't have any Metroid games on the Switch yet, but A Robot Named Fight's first console port feels all too appropriate for the Switch. This is a procedurally-generated, Metroid-inspired "pathfinder" game. You are a robot named Fight (hey, that's the title!) that seeks to destroy the Megabeast. Your goal: explore the strange new world that you've discovered, collect upgrades, and send the Megabeast to its squishy doom. The game is like a procedurally-generated Super Metroid, and it is so incredibly well-made.

Many of its gameplay elements, and many of the items, feel familiar if you've played Super Metroid. Sadly, there isn't a secret wall jump, so no sequence-breaking here...unless you're really, really good, I suppose. The game follows that successful emotional sequence of events that made Super Metroid a classic, and its game design to be imitated so much: you land in a strange new world, you find obstacles you can't pass, you find ways to pass them, you defeat giant bosses, you make your way eventually to a massive final boss. A Robot Named Fight adds in the wrinkle of permadeath, and a brand new world to explore each and every single time. Don't worry: you can save and quit. In fact, each run might take you a decent amount of time in the early going, and the game is far less punishing than most roguelikes you've played because the pace is slower.

Sometimes, procedurally-generated games can feel soulless because the levels are generated chunks. But two things help: a consistent opening area that provides a sense of character, and then the pace of the game. You won't be restarting enough for repeat pieces to keep appearing, so it takes a while before something feels old. I imagine developing level chunks that can procedurally create entire Metroidvania maps is really tough, but somehow this solo developer pulled it off!

A Robot Named Fight manages to simultaneously feel like a proper Super Metroid homage, while also making its own decisions with its theming. In particular, it goes for a more grotesque style, with the enemies having more of a 'fleshy' style, with weird appendages and pulsating mounds throughout the world. Also, certain elements like the slide and the shape of the health bars feel more like Mega Man than Metroid. Many of the upgrades you unlock are modifiers to your default shot, which vary from run to run. There are secrets to discover, such as the shrines where you can donate materials, and you don't quite know what you will get until you have the materials and learn what their effects do. Which is all good: it makes the game feel like it's not just ripping another game's style, but it feels like a proper homage. Even the seeds are formatted similar to the NES Metroid's password system.

The one downside to the format is that because this is a roguelike-style game, you essentially have to relearn where everything is. It does give you that feeling of starting fresh in an adventure each time, I suppose. However, it means that death is extremely punishing because you lose a lot of progress at once. You can revive once from save rooms, but these are sparingly placed across the landscape. You just really need to learn how to defeat the bosses. And try to pick up as many upgrades as possible, especially as having a lot of health helps out a lot in battle.

But because you start out fresh, it means that each experience feels unique in a way that few other procedurally-generated games manage to pull off. You don't know which upgrades you'll get in which order, and you'll see parts that hint toward what you might get in the future, and see things that require backtracking. Again, this all feels like it required some intricate design, and a love of the design conventions in order to create this whole experience, and it all comes through in the final product. It all fells very Metroid-y, for sure, but not like a complete rip-off.

You might get frustrated with losing so much when you die, because of the game's lengthier pace while still having permadeath, but that's the price to having a fresh experience each time. I'm looking forward to sinking even more time into A Robot Named Fight, as it promises practically endless Metroidvania action, with new things to discover each time. Until Super Metroid hits the Switch in some format, this is perhaps the best Metroid facsimile you can get right now on Switch, while also existing with its own identity.

Sonic Mania Adventures: Part 2 up now

If you saw the Sonic Mania Plus trailer last week, you saw some more of the animation that also featured in Sonic Mania's intro. If you didn't know, Sega commissioned the animators to produce five animated shorts. The first one was really cool, and the second one is also really charming, and out now. Plus, it has some footage of Tails in Sonic Mania Plus at the end!

And watch that Sonic Mania Plus trailer again:

FIFA 18 World Cup Update releases on May 29th

While our American readers might not know what the World Cup is because the US isn't involved this year, because US Soccer somehow can't tap into the obscene well of athletic talent that the United States has that might just be undersized for football and basketball, and turn them into a top-flight soccer team. Anyway, that's happening in Russia this year, and EA is updating FIFA 18 with all 32 national teams, the official match balls, all 12 stadiums, and the official trophy. Plus, international squad versions of players will be available in the Ultimate Team mode. The update hits all consoles, including the Switch, on May 29th, with the mobile update happening on June 6th.

Psyvariar Delta coming to North America via Dispatch Games

The Switch feels like it's becoming a new landing spot for shoot 'em ups, with all the retro games and new ones that keep dropping on the platform. 2000 arcade game Psyvariar will arrive on the Switch later this year in an enhanced version called Psyvariar Delta, and publisher Dispatch Games will give it a release in North America. Check out the new trailer, and brush up on your bullet-grazing skills:

New Garage trailer

tinyBuild releases its brutal top-down shooter Garage on the Switch next week, and their latest trailer focuses on combat versus the game's human enemies:

Keep an eye out every weekday for more SwitchArcade Roundups! We want to hear your feedback on Nintendo Switch coverage on TouchArcade. Comment below or tweet us with your thoughts!



from TouchArcade https://ift.tt/2Kr55Ov

Tower-Building Flick Shooter 'Tower Power' is Looking for Beta Testers

During GDC 2018 last month, we sat down with Floyd's Sticker Squad [Free] developer LemonChili Games to check out both a forthcoming update to that existing game as well as check out their new upcoming game called Tower Power. Tower Power is an interesting blend of tower-building game and flick-based shooter, as you'll command a team of four sitting atop a tower and you'll flick to shoot at various types of enemies approaching from the top of the screen. In between waves of enemies, you'll tap frantically to try and build up your tower as much as possible before the next wave approaches, and as your tower gets taller those enemies get even more dangerous. Check out Tower Power in action in the following trailer.

While already a neat mixture of mechanics, I think the main draw of Tower Power is its extensive cast of playable characters. Each have really unique attacks and there will be a lot of strategy in terms of mixing and matching different characters on your team for different effects. Also it's just fun to collect, upgrade, and fuse a bunch of characters, you know? If you want an even more in-depth look at Tower Power, check out this lengthy gameplay video for nearly 15 minutes of play. OR, you could actually PLAY the game yourself by applying to be a beta tester. Head on over to the game's forum thread to find the link to apply for one of the limited number of beta testing spots and help shape the final outcome of Tower Power. Hopefully after some help from the community it won't be too long until Tower Power gets whipped into shape and is ready for an official release.



from TouchArcade https://ift.tt/2I1c2Y5

Analyst: How education, age, and even degree levels can affect video game spending

The data firm Priceonomics has shared a blog post from one of its customers, the loan provider Earnest, that seeks to look at who plays video games by looking at spending habits and education level.  ...



from Gamasutra News https://ift.tt/2HItHjZ

4 big PlayStation releases you should look out for this week

This week, frantic multiplayer tank-battler Battlezone welcomes new pilots with the Gold Edition, allowing players with or without a PS VR headset to battle it out in beautiful but deadly landscapes.

But if you prefer to fight it out in the skies, then look out for Guns of Icarus Alliance. Join a four-strong crew sailing through the clouds and work together to take down enemies.

If neither are to your tastes, don’t be alarmed: there’s plenty more to choose from in this week’s PlayStation Store releases.

1. Battlezone Gold Edition

Jump into the cockpit of the most powerful tank in the galaxy. Rebellion’s Battlezone is now playable with or without a VR headset, thanks to a free update for all existing players. Newcomers can pick up the Gold Edition, which includes all the game’s DLC expansions. Take to the battlefield alone or with friends, get stuck into a procedurally-generated campaign, or turn the clocks back with the ’80s-inspired Classic mode.

2. Guns of Icarus Alliance

Step into a world ravaged by machines in Guns of Icarus Alliance, the ultimate team-based steampunk airship combat game. Be it as Pilot, Engineer, or Gunner, join one of six factions and participate in epic PvP and PvE battles to dominate the skies. Up to 32 players fight for domination with four players manning each ship.

3. Super Mega Baseball 2

With its convincing physics, fine-tuned baseball simulation and focus on larger-than-life fun, Super Mega Baseball 2 is the perfect game for baseball fans and newcomers alike. Cue some heated matches in co-op or versus, either online or local.

  • Why you should play it: Give yourself the ultimate challenge: flick on the ‘Ego’ difficulty and see if you can retire every single batter without any stolen bases, using just one pitcher.
  • Releases: 1st May

4. City of Brass

Welcome to City of Brass, a first-person rogue-lite adventure created by former BioShock developers. Armed with a scimitar and a whip, become a cunning thief and lash, slash, trick and trap enemies to reach the fabled treasure of the titular city.

  • Why you should play it: Fine tune the exact play style you want with the Blessings & Burdens modifiers, with optional tweaks to the difficulty to adjust player health, enemy damage and much more…
  • Releases: 4th May

The post 4 big PlayStation releases you should look out for this week appeared first on PlayStation.Blog.Europe.



from PlayStation.Blog.Europe https://ift.tt/2r9Xta4

Final Fantasy VII Remake PC Requirements Released Ahead Of Launch

Final Fantasy VII Remake is making its way to PC, with the Intergrade version including both the base game and the additional Intermission ...