The Twilight Zone - Episode 10 "Blurryman" | Easter Eggs & Breakdown
The Twilight Zone - Episode 10 "Blurryman" | Easter Eggs & Breakdown
from GameSpot - All Content http://bit.ly/2JQNDWh
XXL Makeup Episode – The TouchArcade Show #401
I’m sorry we didn’t record last week, I was sandwiched in between two different conferences in Europe and timing just really sucked. One thing I did experience on my trip was an absolute maniac on my plane who fast forwarded through all the musical numbers in Bohemian Rhapsody? Very odd. Anyway, as usual, we hit on all the big news stories of the week (and last week) which includes the new iPod touch, how Mario Kart monetizes, Pokemon Sleep, and a bunch more.
Don’t forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read ’em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below… And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!
As a companion to this audio podcast, we also do a video version of the same show that is exclusive to Patreon which allows you to see us playing the games we’re talking about. Backers can view the most recent video episodes of the TouchArcade show by clicking here. Be sure you’re logged in to see the latest content. For everyone else who is curious, you can check out our public patreon posts to see older episodes of the video podcast. If you like what you see, consider becoming a TouchArcade Patreon backer.
This week’s episode of The TouchArcade Show is sponsored by Infectonator 3: Apocalypse ($4.99).
Infectonator 3 is a game where YOU get to control a zombie hoard.
Create, mutate and unleash undead minions to destroy the human race with your evil plague. Cause chaos and catastrophe with customizable zombies and a powerful arsenal of tricks and traps. Beware though, they fight back! Humanity seeks a cure, and if that happens it’s GAME OVER.
The next title in the popular Infectonator franchise is available now on all your iOS devices.
Download it on the App Store today.
Stitcher: The TouchArcade Show via Stitcher Radio for Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-400.mp3
from TouchArcade http://bit.ly/2W2IPPf
TouchArcade Game of the Week: ‘Death Hall’
The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn’t necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable “best" thing. Instead, it’s more just us picking out the single game out of the week’s releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one.
These picks might be controversial, and that’s OK. If you disagree with what we’ve chosen, let’s try to use the comments of these articles to have conversations about what game is your game of the week and why.
Without further ado…
Death Hall
I already knew I was interested in Tom Janson’s new game Death Hall ($2.99) when he formally announced it earlier this year. I mean this is the guy who made the completely crazy Wave Wave about a half a decade ago, so yeah of course I’m anxious to see what else would be coming from a brain that was capable of producing THAT. But this is one of those instances where even though I figured I’d enjoy the game based on what I’d seen pre-release, I wasn’t prepared for how hard Death Hall sucked me in. It’s a game that’s apparently been in the works for three years, and the level of polish in every nook and cranny backs that up.
Death Hall is a platformer played in portrait orientation, with a virtual button setup very similar to Downwell. Just left and right arrows for movement and a jump button. The goal is to get to the end of each level without getting killed by the many, many, MANY types of hazards that are out to impale you. Spikes of all shapes and sizes, both moving and stationary, as well as a cast of ghoulish enemies are all trying to hurt you real good. Luckily you have four hearts that allow you to take four hits of damage, and those hearts can be refilled by doing the classic “bounce on an enemy’s head" routine. Levels are randomly generated so the layout is always different, and that makes going after an enemy to try and refill a heart a risky endeavor, but one that’s often necessary.
There’s another risk factor at play, too. That’s the Monster. He’s a giant red sphere with razor-sharp spikes for teeth, and he is NOT stoked that you’re trying to escape his hall. His DEATH HALL, if you will. You’ll pass a certain point in a level where Ol’ Red will burst from the wall and begin chasing you, adding a little extra… let’s just call it motivation to get to the level exit. Of course getting through these hazard-filled levels is tough enough even when you can take your time and be careful, but with that thing chasing you it becomes a frantic dash of desperation. And it’s a total blast. It’s also super difficult, so don’t go thinking you’re going to breeze through all the levels here in one sitting.
Everything about Death Hall just FEELS right. The physics and weight of your jump, your movement speed, the level layouts and hazards. Like I said, this feels like a game where the concept was decided on day one and the next 2 years and 364 days were spent making sure every single detail was just right. There also seems to be plenty of secrets hiding in the shadows of Death Hall, and with a very clever scoring system and Game Center leaderboards there’s also a competitive side to the game. As long as you can get on with the portrait orientation of the game, Death Hall is one of the most entertaining platformers I’ve played in a long time and is well worth checking out.
from TouchArcade http://bit.ly/2W6MITs
(Almost) Every Easter Egg in Trover Saves the Universe
from GameSpot - All Content http://bit.ly/2I96MQ4
E3 2019: Ghost Recon Breakpoint -- What We Know And What We Want
Ubisoft announced Ghost Recon Breakpoint nearly a month before E3 2019. The last game, Wildlands, received only a middling reception at launch, but the studio committed itself to long-term support with plenty of post-launch content, tweaks, and special events to keep fans entertained. That sets the stage for Breakpoint, a direct sequel to Wildlands, to learn from its predecessor and come out stronger off the starting block.
With Ghost Recon Breakpoint sure to light up the Ubisoft stage at E3, we review what we already know about the upcoming Tom Clancy game--and what we're hoping to learn from the event.
What We Know So Far
Thanks to an in-depth announcement event, we know quite a bit about Breakpoint already. It takes place in Auroa, a fictional Pacific archipelago that houses the Skell Technology corporation. That company specializes in drone tech with military applications, so the Ghosts are sent to investigate when communication from the company ceases.
The game focuses on a conflict with a similar paramilitary group called the Wolves and places a greater emphasis on stealth and survival elements to outwit your contemporaries. The Wolves are led by Cole D. Walker, played by actor Jon Bernthal. Walker was introduced in Operation Oracle for Wildlands, which set the stage for the Breakpoint announcement. As opposed to Wildlands, Breakpoint features distinct character classes instead of perks and abilities. Players who pre-order Breakpoint will get access to the beta test. We also got hands-on impressions at a demo event.
Ghost Recon: Breakpoint launches for PC, PS4, and Xbox One on October 4.
What's Confirmed For E3?
Ghost Recon Breakpoint is one of the only games we know from Ubisoft's fall lineup, though the company has announced it has three more AAA games coming early next year. It will be a big part of this year's Ubisoft press conference, to take place on Monday, June 10 at 1 PM PT / 4 PM ET. (Check our full press conference schedule for other show dates and times). Ubisoft has not detailed exactly what we'll see from Breakpoint at this year's press conference, but it's a good bet that the presentation will include an in-depth look at one of its biggest franchises.
What We Hope To See At E3
Though Wildlands eventually became an engaging live game thanks to a steady stream of updates and close attention to community feedback, its launch was fairly bare-bones and repetitive. With Breakpoint, it has an opportunity to start stronger having already taken all that time in development to heart.
That will mean showing, or at least hinting at, a post-launch roadmap. From Assassin's Creed Odyssey to For Honor to Rainbow Six Siege, Ubisoft has gained a reputation for robust live support, even among traditionally campaign-based games. Breakpoint can imitate this success with a steady stream of additional operators, new missions, and even larger world-changing events. The pitch for Breakpoint at E3 should be not just what it will be at launch, but how Ubisoft plans to keep interest alive well into 2020 and perhaps beyond.
Beyond that, the E3 presentation is almost certain to display the Tom Clancy flair for military thrillers, and we should get a taste of the game's themes and ideas. Though Ubisoft assures us that the game isn't making political statements, that doesn't mean that it can't use the medium to observe and reflect ideas like military automation and paramilitary groups. While not making an overt statement, players could have their own viewpoints challenged and expanded if allowed to examine the world through new eyes.
from GameSpot - All Content http://bit.ly/2JOx2m9
E3 2019: Ghost Recon Breakpoint -- What We Know And What We Want
Ubisoft announced Ghost Recon Breakpoint nearly a month before E3 2019. The last game, Wildlands, received only a middling reception at launch, but the studio committed itself to long-term support with plenty of post-launch content, tweaks, and special events to keep fans entertained. That sets the stage for Breakpoint, a direct sequel to Wildlands, to learn from its predecessor and come out stronger off the starting block.
With Ghost Recon Breakpoint sure to light up the Ubisoft stage at E3, we review what we already know about the upcoming Tom Clancy game--and what we're hoping to learn from the event.
What We Know So Far
Thanks to an in-depth announcement event, we know quite a bit about Breakpoint already. It takes place in Auroa, a fictional Pacific archipelago that houses the Skell Technology corporation. That company specializes in drone tech with military applications, so the Ghosts are sent to investigate when communication from the company ceases.
The game focuses on a conflict with a similar paramilitary group called the Wolves and places a greater emphasis on stealth and survival elements to outwit your contemporaries. The Wolves are led by Cole D. Walker, played by actor Jon Bernthal. Walker was introduced in Operation Oracle for Wildlands, which set the stage for the Breakpoint announcement. As opposed to Wildlands, Breakpoint features distinct character classes instead of perks and abilities. Players who pre-order Breakpoint will get access to the beta test. We also got hands-on impressions at a demo event.
Ghost Recon: Breakpoint launches for PC, PS4, and Xbox One on October 4.
What's Confirmed For E3?
Ghost Recon Breakpoint is one of the only games we know from Ubisoft's fall lineup, though the company has announced it has three more AAA games coming early next year. It will be a big part of this year's Ubisoft press conference, to take place on Monday, June 10 at 1 PM PT / 4 PM ET. (Check our full press conference schedule for other show dates and times). Ubisoft has not detailed exactly what we'll see from Breakpoint at this year's press conference, but it's a good bet that the presentation will include an in-depth look at one of its biggest franchises.
What We Hope To See At E3
Though Wildlands eventually became an engaging live game thanks to a steady stream of updates and close attention to community feedback, its launch was fairly bare-bones and repetitive. With Breakpoint, it has an opportunity to start stronger having already taken all that time in development to heart.
That will mean showing, or at least hinting at, a post-launch roadmap. From Assassin's Creed Odyssey to For Honor to Rainbow Six Siege, Ubisoft has gained a reputation for robust live support, even among traditionally campaign-based games. Breakpoint can imitate this success with a steady stream of additional operators, new missions, and even larger world-changing events. The pitch for Breakpoint at E3 should be not just what it will be at launch, but how Ubisoft plans to keep interest alive well into 2020 and perhaps beyond.
Beyond that, the E3 presentation is almost certain to display the Tom Clancy flair for military thrillers, and we should get a taste of the game's themes and ideas. Though Ubisoft assures us that the game isn't making political statements, that doesn't mean that it can't use the medium to observe and reflect ideas like military automation and paramilitary groups. While not making an overt statement, players could have their own viewpoints challenged and expanded if allowed to examine the world through new eyes.
(Almost) Every Easter Egg in Trover Saves the Universe
Watch Shang Tsung Snatch Souls In The First Mortal Kombat 11 DLC Trailer
After several teases on social media from Mortal Kombat creator Ed Boon, we finally got footage of returning antagonist Shang Tsung in Mortal Kombat 11. As the first character for the upcoming Kombat Pack, Shang Tsung will be available early for current owners of the DLC on June 18 on PC, PS4, and Xbox One. In addition to the new character, Kombat Pack owners will also get early access to Klassic Skins for Scorpion, Noob-Saibot, and Sub-Zero.
As the original antagonist for the Mortal Kombat series, before quickly being brushed aside in favor of big-bads Shao Khan and Shinnok, the sorcerer has gone through many changes throughout the series. However, his combat style has always focused on his abilities to steal men's souls and use their talents against them. In addition to copying his opponent's appearances and skills, the warlock also harnesses the souls of returning ninjas Rain, Smoke, and Ermac--who are interestingly enough found dead in MK11's Krypt. During the battle, he's able to call upon their abilities in mid-combo, allowing him to use Smoke's teleports, Ermac's telekinesis, and Rain's...water-based skills. His fatality, however, features his most gruesome callback, with the MKII mid-boss Kintaro making an unexpected and violent return.
For those who've already played Mortal Kombat 11, you'll know that Shang Tsung is presently in the game as a guide for MK11's Krypt. In the Krypt, you're able to explore his island fortress and uncover its secrets, with him taunting you for any untimely deaths that occur during your journey. Now that he's playable, the soul-stealing warlock looks right at home in Mortal Kombat 11's gruesome battles. For fans of the original live-action film, you'll notice that Shang Tsung is performed by Cary-Hiroyuki Tagawa--the same actor from the movie.
The new trailer was all about Shang Tsung. However, it also teased what was to come. Towards the end, three other characters were briefly referenced--which included returning characters Nightwolf and Sindel, both of whom made their first appearances in Mortal Kombat 3. However, the last character to get a shoutout was Image Comics' Spawn--who is the first guest character to make it to MK11. This news will likely be no surprise to those who have been keeping up with certain leaks from the last month, which hinted at the return of these characters, along with Sheeva from MK3 and Ash Williams from the Evil Dead.
For more on Mortal Kombat 11, along with more details on when you can expect to learn more about the other characters, be sure to check back with GameSpot.
Watch Shang Tsung Snatch Souls In The First Mortal Kombat 11 DLC Trailer
After several teases on social media from Mortal Kombat creator Ed Boon, we finally got footage of returning antagonist Shang Tsung in Mortal Kombat 11. As the first character for the upcoming Kombat Pack, Shang Tsung will be available early for current owners of the DLC on June 18 on PC, PS4, and Xbox One. In addition to the new character, Kombat Pack owners will also get early access to Klassic Skins for Scorpion, Noob-Saibot, and Sub-Zero.
As the original antagonist for the Mortal Kombat series, before quickly being brushed aside in favor of big-bads Shao Khan and Shinnok, the sorcerer has gone through many changes throughout the series. However, his combat style has always focused on his abilities to steal men's souls and use their talents against them. In addition to copying his opponent's appearances and skills, the warlock also harnesses the souls of returning ninjas Rain, Smoke, and Ermac--who are interestingly enough found dead in MK11's Krypt. During the battle, he's able to call upon their abilities in mid-combo, allowing him to use Smoke's teleports, Ermac's telekinesis, and Rain's...water-based skills. His fatality, however, features his most gruesome callback, with the MKII mid-boss Kintaro making an unexpected and violent return.
For those who've already played Mortal Kombat 11, you'll know that Shang Tsung is presently in the game as a guide for MK11's Krypt. In the Krypt, you're able to explore his island fortress and uncover its secrets, with him taunting you for any untimely deaths that occur during your journey. Now that he's playable, the soul-stealing warlock looks right at home in Mortal Kombat 11's gruesome battles. For fans of the original live-action film, you'll notice that Shang Tsung is performed by Cary-Hiroyuki Tagawa--the same actor from the movie.
The new trailer was all about Shang Tsung. However, it also teased what was to come. Towards the end, three other characters were briefly referenced--which included returning characters Nightwolf and Sindel, both of whom made their first appearances in Mortal Kombat 3. However, the last character to get a shoutout was Image Comics' Spawn--who is the first guest character to make it to MK11. This news will likely be no surprise to those who have been keeping up with certain leaks from the last month, which hinted at the return of these characters, along with Sheeva from MK3 and Ash Williams from the Evil Dead.
For more on Mortal Kombat 11, along with more details on when you can expect to learn more about the other characters, be sure to check back with GameSpot.
from GameSpot - All Content http://bit.ly/2wwfjr6
Former Gearbox VP joins Nintendo to lead developer and publisher relations
Former Gearbox vice president John Vignocchi has joined Nintendo of America to take charge of the company's developer and publisher relations team. ...
from Gamasutra News https://ubm.io/2HNlTzB
Justin Roiland’s wild PS VR platformer Trover Saves The Universe is getting post-launch DLC
Hey, Justin Roiland here. I co-created a show called Rick and Morty and now I’m sitting here typing a thing about my first ever REAL life video game: Trover Saves the Universe.
Can you imagine? You partner up with Trover and you travel the cosmos meeting weird characters along the way. You’ll fight and platform across crazy levels all to save your dogs and stop a bad guy. Pretty clever concept, huh? Save dogs? Stop a bad guy? I mean… we’re like the Christopher Columbus of game devs, charting new territory.
Trover is a funny and fun game. I swear. I wouldn’t be saying that if so many people hadn’t told me. Like, at least 30 different people, so unless they are ALL lying… the game is ACTUALLY funny and fun.
Unless all 30 of those people are lying. But I don’t think they’d be able to coordinate a lie like that. Not in 2019.
Maybe if this were like… the mid ’80s or even ’90s I could buy it. Not today. Way too hard. God. This write-up is horrible. Who am I kidding with this? Anyway.
The game plays great on the TV. I keep hearing about that, too. From lots of people who don’t have VR. They are playing on the TV and they love it, and the people who do have PS VR love it, too. Seriously.
I also hear that the price is perfect. Right on the money. IF anything, people tell me it’s TOO cheap! Can you imagine? Like we should have made it more expensive!
But instead of that, we will be adding fun side adventures to Trover in the form of DLC packs ALL FOR FREEEEEE!!! We’ll be releasing those as time marches forward and we slowly decay and eventually die. Do you think the cosmos gives a **** about you? We are nothing.
Hope you like Trover! Buy more video games!
The post Justin Roiland’s wild PS VR platformer Trover Saves The Universe is getting post-launch DLC appeared first on PlayStation.Blog.Europe.
from PlayStation.Blog.Europe https://play.st/2I9ceCt
Netflix Raising Prices In UK
Netflix is to raise the price of its subscriptions in the UK for the first time since 2017, the company has said. Two of its three membership options will go up in price, with the other remaining the same.
The two options affected are the mid-range standard tariff, which will soon cost £9 per month, having previously cost £8 per month. This popular option allows you to stream HD TV and films to two devices at a time.
The premium option, which currently costs £9 per month and allows you to stream ultra HD content to four devices, will increase to £11 per month, while the basic SD-only package will remain at £6 per month. The new prices will be rolled out over the coming weeks for existing customers, but are effective immediately for new members.
Netflix told BBC News the price hike was necessary "to reflect the significant investments we've made in new TV shows and films." The new prices take Netflix's standard tariff above the £8 per month Amazon charges for Prime Video, while NowTV ranges from £8 to £34 per month, depending on the type of shows you like to watch. Other UK streaming services are funded by advertising or license fees.
Netflix recently overtook Sky TV as the most popular TV service in the UK. However, things could be shaken up in the coming months: the BBC and ITV plan to launch a joint BritBox service in the UK soon, while Amazon Prime will begin showing live Premier League matches from next season. Apple and Disney also have streaming services in the works.
Netflix's slate of shows to arrive soon includes Black Mirror Season 5 and The Witcher, which recently finished production.
from GameSpot - All Content http://bit.ly/2YW0oT2
Indie publisher Raw Fury has acquired the rights to the Kingdom franchise
Indie publisher Raw Fury has purchased the rights to the Kingdom franchise from creator Thomas van den Berg for an undisclosed fee. ...
from Gamasutra News https://ubm.io/2HN3AdO
Blog: How community management can take player engagement to the next level
Community management couldn't be more crucial in today's online gaming world. With the right tools and methodologies, you will gain understandings that should help engage players on a higher level. ...
from Gamasutra News https://ubm.io/2WwUkTu
‘Jamsterdam’ Has You Surviving Through Busking
Being able to make a living doing what you love is easier said than done. In Jamsterdam, you are attempting to make enough for your bills by busking in the streets.
You and your friends live on a busy road in a very nice town. Looking to stay alive while doing what you love, you all meet up by the road to perform in hopes for enough tips to pay your bills. You are the singer of the band. As you have no instrument to play, it’s also your job to collect rogue coins.
You see, various individuals passing by on the boat behind you, walking in front of you, or riding their bike will toss coins at you. These coins rarely make it into the hat you use for tips. So, you’ll need to stop singing when people aren’t around to then collect the tips and make sure they are safely stored.
When your bills appear at the top of the screen, they will only take money out of your hat. Over time, you’ll watch documents appear about increased bills at the bottom of the screen, forcing your hat to drain at a much faster rate. The world will start to go gray if you are unable to pay your bills, so you’ll need to quickly collect fallen coins in time to get them paid. After a while, it’s just impossible to keep up, but you can try for as long as you’d like.
Jamsterdam is a very simple game done to a high standard, especially as it was made for the Ludum Dare 44. You can see how long you’d make it as a busker out on the streets.
Jamsterdam is available for free on Itch.io.
The post ‘Jamsterdam’ Has You Surviving Through Busking appeared first on Indie Games Plus.
from Indie Games Plus http://bit.ly/2EWAl6T
Game Design Deep Dive: Frenetic local multiplayer in Emergency Water Landing
Emergency Water Landing is a local multiplayer game where players control high powered rescue rafts and fight to save the most passengers, and this is how we designed it. ...
from Gamasutra News https://ubm.io/2Xj4O63
First Trailer For Pixar's Next Movie, Onward, Debuts
The first trailer for Pixar's newest movie, Onward, has arrived. The film takes place in a fantasy world and stars two teenage brothers who are elves.
Together, they "embark on an extraordinary quest to discover if there is still a little magic left out there." Here's the magical first trailer:
The brothers, Ian and Barney, are voiced by Spider-Man actor Tom Holland and Star-Lord actor Chris Pratt, respectively. Octavia Spencer and Julia Louis-Dreyfus also voice characters.
The movie is directed by Dan Scanlon and produced by Kori Rae; they worked together on Monsters University. Onward releases in theatres in March 2020.
Pixar's next movie is the much-anticipated Toy Story 4, which debuts in June.
First Trailer For Pixar's Next Movie, Onward, Debuts
The first trailer for Pixar's newest movie, Onward, has arrived. The film takes place in a fantasy world and stars two teenage brothers who are elves.
Together, they "embark on an extraordinary quest to discover if there is still a little magic left out there."
The movie is directed by Dan Scanlon and produced by Kori Rae; they worked together on Monsters University. Onward releases in theatres in March 2020.
from GameSpot - All Content http://bit.ly/2MhtgDT
Smash Bros. Ultimate Patch Out Now, Adds VR Support And Makes Lots Of Fighter Changes
The newest patch for Super Smash Bros. Ultimate has arrived. Version 3.1.0 is out now, and it adds VR support for Nintendo Labo and makes a series of changes to fighters.
You need the Nintendo Labo Toy-Con VR goggles to play in VR, and it's important to note that it only works in single-player offline.
Outside of the VR support, Version 3.1.0 makes general game balance adjustments and fixes "several" issues. Additionally, the patch allows players to use FPs in Battle Arenas.
As for the fighter adjustments, there is a long, long list of changes and one of them applies to all characters. With the new update, you now have to wait longer to complete a wall-jump after wall-jumping. In terms of character-specific changes, Pikachu's grab range is increased while Samus' up Smash attack is easier to hit multiple times. Donkey Kong's neutral special now makes his super armor last longer after performing a fully charged move. You can see all the changes posted below, as written by Nintendo.
Version 3.1.0
- Offline
- You can use the Toy-Con VR Goggles to enjoy Smash in VR mode via the Games & More menu.
- VR mode is a single-player experience only.
- The Toy-Con VR Goggles are sold separately as part of the Nintendo Labo Toy-Con 04: VR Kit or the Nintendo Labo Toy-Con 04: VR Kit - Starter Set + Blaster.
- This is shown on Nintendo Labo’s page as well: https://www.nintendo.co.jp/labo/with_toy-con/
- You can use the Toy-Con VR Goggles to enjoy Smash in VR mode via the Games & More menu.
- Online
- FPs can be used in Battle Arenas.
- An option to send amiibo out on journeys has been added, through which FPs go on a journey to train via the internet. You can find it via Games & More → amiibo → Send on a Journey.
- Some of the preferred rules for Quickplay battles have been adjusted.
- General
- Game balance adjustments have been made.
- Several issues have been fixed to improve gameplay experience.
- Details of fixes and changes to fighters can be found here.
Fighter | Move | Change |
---|---|---|
All Fighters | Basic Movements | After wall jumping, you'll now need to wait longer before wall jumping in the same direction again. |
Donkey Kong | Neutral Special | Super armor lasts longer after unleashing the fully charged move. |
Samus | Up Smash Attack | Made it easier to hit multiple times. |
Dark Samus | Up Smash Attack | Made it easier to hit multiple times. |
Fox | Neutral Attack 2 | Made it easier to hit multiple times when continuing with a flurry attack. |
Pikachu | Grab | Increased grab range. |
Luigi | Neutral Attack 2 | Made it easier to hit multiple times when continuing with Neutral Attack 3. |
Luigi | Grab | Adjusted the attack range when used just before landing. It is now be easier to hit opponents in front of you. |
Luigi | Down Special | When using this move on the ground and rising into the air with certain timing, the invincibility will no longer last the entire duration of the move. |
Ness | Neutral Attack 2 | Increased attack range and moved it forward. Made it easier to hit multiple times when continuing with Neutral Attack 3. |
Captain Falcon | Side Tilt Attack | Extended launch distance. |
Captain Falcon | Up Tilt Attack | Increased attack speed. |
Captain Falcon | Forward Air Attack | Increased the high-damage range. |
Captain Falcon | Back Air Attack | Extended launch distance. |
Captain Falcon | Side Special | Increased attack speed when getting close to an opponent. Increased the durability of the super armor. Extended the time until launched opponents can move again. |
Captain Falcon | Down Special | Extended the time hit detection lasts on the ground and in the air. |
Jigglypuff | Neutral Attack 1 | Made it easier to hit multiple times when continuing with Neutral Attack 2. |
Jigglypuff | Neutral Attack 2 | Increased attack range. |
Peach | Neutral Attack 1 | Made it easier to hit multiple times when continuing with Neutral Attack 2. |
Peach | Side Smash Attack | Extended launch distance with the golf club. |
Peach | Forward Air Attack | Shortened the launch distance. |
Peach | Backward Throw | Shortened the launch distance. |
Peach | Side Special | Increased vulnerability after hitting. |
Peach | Up Special | Made it easier to hit multiple times. |
Peach | Down Special | Increased vulnerability. |
Daisy | Neutral Attack 1 | Made it easier to hit multiple times when continuing with Neutral Attack 2. |
Daisy | Side Smash Attack | Extended launch distance with the golf club. |
Daisy | Forward Air Attack | Shortened the launch distance. |
Daisy | Backward Throw | Shortened the launch distance. |
Daisy | Side Special | Increased vulnerability after hitting. |
Daisy | Up Special | Made it easier to hit multiple times. |
Daisy | Down Special | Increased vulnerability. |
Ice Climbers | Basic Movements | Ice Climbers will now recover midair jumps the same way as other fighters. |
Ice Climbers | Basic Movements | Nana will no longer jump when pressing the jump button right after a grab. |
Pichu | Basic Movements | Pichu is now easier to hit. |
Pichu | Basic Movements | Increased shield size. |
Pichu | Side Tilt Attack | Increased the amount of damage taken when using the move. Shortened the launch distance. |
Pichu | Side Smash Attack | Increased the amount of damage taken when using the move. Increased vulnerability. |
Pichu | Down Smash Attack | Increased the amount of damage taken when using the move. |
Pichu | Forward Air Attack | Increased the amount of damage taken when using the move. |
Pichu | Back Air Attack | Increased the amount of damage taken when using the move. |
Pichu | Down Air Attack | Increased the amount of damage taken when using the move. |
Pichu | Forward Throw | Increased the amount of damage taken when using the move. |
Pichu | Neutral Special | Increased the amount of damage taken when using the move. |
Pichu | Side Special | Increased the amount of damage taken when using the move. |
Pichu | Up Special | Increased the amount of damage taken when using the move. |
Pichu | Down Special | Increased the amount of damage taken when using the move. |
Lucina | Side Smash Attack | Shortened the launch distance. |
Lucina | Forward Air Attack | Shortened the launch distance. |
Ganondorf | Down Smash Attack | Made it easier to hit multiple times. |
Roy | Up Smash Attack | Made it easier to hit multiple times. |
Chrom | Up Smash Attack | Made it easier to hit multiple times. |
Mr. Game & Watch | Up Tilt Attack | Made it easier to hit multiple times. |
Pit | Up Smash Attack | Made it easier to hit multiple times. |
Dark Pit | Up Smash Attack | Made it easier to hit multiple times. |
Dark Pit | Side Special | Reduced vulnerability when hitting an opponent in the air. |
Zero Suit Samus | Side Special | Made it easier to hit multiple times. |
Zero Suit Samus | Down Special | Extended the travel distance when inputting left or right with the stick. |
Snake | Neutral Attack 1 | Made it easier to hit multiple times when continuing with Neutral Attack 2. |
Snake | Neutral Attack 2 | Increased forward movement distance and made it easier to hit multiple times when continuing with Neutral Attack 3. |
Ivysaur | Neutral Special | Made it easier to hit multiple times. |
Charizard | Neutral Attack 1 | Made it easier to hit multiple times when continuing with Neutral Attack 2. |
Charizard | Neutral Attack 2 | Increased forward movement distance and made it easier to hit multiple times when continuing with Neutral Attack 3. |
Diddy Kong | Neutral Attack 2 | Increased attack range and made it easier to hit multiple times when continuing from Neutral Attack 1. |
Diddy Kong | Dash Attack | Adjusted launch angle. |
Diddy Kong | Up Smash Attack | Made it easier to hit multiple times. Extended launch distance. |
Diddy Kong | Up Air Attack | Reduced vulnerability. Reduced vulnerability when landing after using the move. |
Diddy Kong | Down Air Attack | Increased attack speed. |
Diddy Kong | Neutral Special | Increased power. However, the power against shields will remain the same. Shortened the charge time. |
Diddy Kong | Up Special | Decreased the fall speed while charging. Extended vertical distance when charged. |
Diddy Kong | Final Smash FS Meter |
Increased power of the explosion and jet at the start. Decreased the power of the tackle. Made it harder for opponents with lower damage to be launched with the final tackle. |
Olimar | Basic Movements | Olimar is now easier to hit. |
Olimar | Side Smash Attack | Reduced the high-damage window. Increased vulnerability. |
Olimar | Up Smash Attack | Increased vulnerability. |
Olimar | Up Special | Adjusted the flight time when the move is used repeatedly. |
Lucario | Neutral Attack 1 | Reduced vulnerability. |
Lucario | Neutral Attack 2 | Reduced vulnerability. |
Lucario | Neutral Attack 3 | Reduced vulnerability. |
Lucario | Dash Attack | Increased attack range. |
Lucario | Side Tilt Attack | Extended launch distance. |
Lucario | Side Smash Attack | Increased the high-damage range. |
Lucario | Up Smash Attack | Made it easier to hit multiple times. |
Lucario | Neutral Air Attack | Increased the range it will hit opponents on the ground. |
Lucario | Up Air Attack | Increased the high-damage range. |
Lucario | Down Air Attack | Made it easier to hit multiple times. |
Lucario | Neutral Special | Reduced the range it will push opponents while charging. Increased attack range when charged to max. Reduced vulnerability. |
Lucario | Side Special | Fighters can no longer move through Lucario. Increased grab range. |
R.O.B. | Neutral Attack 1 | Made it easier to hit multiple times when continuing with Neutral Attack 2. |
R.O.B. | Neutral Attack 2 | Increased attack range. |
Toon Link | Neutral Attack 1 | Made it easier to hit multiple times when continuing with Neutral Attack 2. |
Wolf | Neutral Attack 1 | Made it easier to hit multiple times when continuing with Neutral Attack 2. |
Wolf | Neutral Attack 2 | Increased attack range and made it easier to hit multiple times when continuing with Neutral Attack 3. |
Wolf | Neutral Attack 3 | Moved the attack range forward and made it easier to hit multiple times when continuing from Neutral Attack 2. |
Wolf | Down Smash Attack | Shortened the launch distance of the front attack. |
Wolf | Neutral Special | Increased vulnerability. |
Wolf | Up Special | Reduced the range of the last attack. Adjusted launch angle and made it easier to hit multiple times. |
Wolf | Down Special | Wolf becomes invincible sooner. Increased attack speed. Increased detection speed to reflect projectiles. |
Villager | Up Smash Attack | Made it easier to hit multiple times. |
Wii Fit Trainer | Neutral Attack 1 | Made it easier to hit multiple times when continuing with Neutral Attack 2. |
Rosalina & Luma | Dash Attack | Reduced Luma’s vulnerability. |
Rosalina & Luma | Side Smash Attack | Extended launch distance when Luma is near. |
Rosalina & Luma | Forward Air Attack | Made it easier to hit multiple times. Reduced vulnerability. Increased the speed of the edge-grab range detection. |
Rosalina & Luma | Grab | Increased speed. |
Rosalina & Luma | Up Special | Increased fast-fall speed after using the move. |
Rosalina & Luma | Down Special | Reduced Luma’s vulnerability. |
Rosalina & Luma | Other | Reduced Luma’s stamina. Shortened the time it takes for Luma to reappear after being defeated when there are 1 to 3 opponents. |
Little Mac | Neutral Attack 1 | Reduced vulnerability. Made it easier to hit multiple times when continuing with Neutral Attack 2. |
Little Mac | Neutral Attack 2 | Reduced vulnerability. Increased attack range. |
Little Mac | Neutral Attack 3 | Increased attack range. |
Little Mac | Side Tilt Attack | Made it easier to hit multiple times when hitting an airborne opponent. |
Little Mac | Down Tilt Attack | Increased attack range. |
Little Mac | Up Smash Attack | Increased the amount of time super armor lasts. |
Little Mac | Neutral Special | Reduced vulnerability when using the move on the ground when it is not fully charged. Reduced vulnerability when using KO Uppercut on the ground. |
Little Mac | Side Special | Increased the range at the beginning of the move. |
Little Mac | Down Special | Reduced vulnerability. |
Mii Brawler | Neutral Attack 2 | Made it easier to hit multiple times when continuing with a flurry attack. |
Mii Brawler | Flurry Attack | Increased attack range. |
Mii Brawler | Neutral Special 2 | Made it easier to hit multiple times. |
Mii Gunner | Up Smash Attack | Made it easier to hit multiple times. |
PAC-MAN | Up Smash Attack | Made it easier to hit multiple times. |
Shulk | Neutral Attack 2 | Increased attack range. |
Shulk | Up Smash Attack | Adjusted launch angle and made it easier to hit multiple times. |
Bowser Jr. | Dash Attack | Adjusted launch angle. |
Bowser Jr. | Up Tilt Attack | Reduced vulnerability. |
Bowser Jr. | Up Smash Attack | Extended launch distance. |
Bowser Jr. | Neutral Special | Increased attack speed in air. |
Bowser Jr. | Side Special | Increased speed when starting to move. |
Bowser Jr. | Up Special | Increased attack range of the hammer attack. Increased the amount of time hit detection lasts for the hammer attack. Adjusted launch angle of the explosion from the Junior Clown Car when used on the ground and made it easier to hit multiple times. |
Duck Hunt | Up Air Attack | Made it easier to hit multiple times. |
Ryu | Neutral Attack 1 | Increased the amount of time you can cancel with a special move. |
Ryu | Neutral Attack 2 | Increased the amount of time you can cancel with a special move. |
Ryu | Neutral Attack (Strong, Close Range) | Adjusted launch angle and distance. |
Ryu | Side Tilt Attack (Weak, Close Range) | Increased the amount of time you can cancel with a special move. |
Ryu | Side Tilt Attack (Weak, Long Range) | Increased attack range for the tip. |
Ryu | Up Tilt Attack (Strong) | Adjusted launch angle when hitting an airborne opponent. |
Ryu | Down Tilt Attack (Weak) | Increased the amount of time opponents will be in the damage animation when the move hits. |
Ryu | Down Tilt Attack (Strong) | Shortened launch distance. |
Ryu | Up Air Attack | Increased the amount of time hit detection lasts. Increased attack range. |
Ryu | Neutral Special | Decreased the speed for light Hadoken and light Shakunetsu Hadoken, and increased speed for heavy Hadoken and heavy Shakunetsu Hadoken. Increased attack speed and power of Hadoken and Shakunetsu Hadoken. Increased the range Hadoken will hit opponents on the ground. |
Ryu | Side Special | Increased the first attack’s range when the move is performed on the ground. |
Ken | Neutral Attack 1 | Increased the amount of time you can cancel with a special move. |
Ken | Neutral Attack 2 | Increased the amount of time you can cancel with a special move. |
Ken | Neutral Attack (Heavy, Close Range) | Adjusted launch angle and distance. |
Ken | Neutral Attack (Heavy, Close Range) | Increased attack power and maintained launch distance. |
Ken | Side Tilt Attack (Light, Close Range) | Increased the amount of time you can cancel with a special move. |
Ken | Side Tilt Attack (Light, Long Range) | Increased attack range for the tip. |
Ken | Side Tilt Attack (Heavy) | Adjusted launch angle. |
Ken | Up Tilt Attack (Heavy) | Adjusted launch angle when hitting an airborne opponent. |
Ken | Down Tilt Attack (Light) | Increased the amount of time opponents will be in the damage animation when the move hits. |
Ken | Down Tilt Attack (Heavy) | Shortened launch distance. |
Ken | Side Smash Attack | Extended launch distance. |
Ken | Down Air Attack | Increased the amount of time you can cancel with a special move or a Final Smash. |
Ken | Side Special | Increased the first attack’s range when the move is performed on the ground. Shortened the hitstun shuffle travel distance. |
Ken | Up Special | Made it easier to hit multiple times. Shortened the hitstun shuffle travel distance. Made the first attack not negate other attacks. Extended launch distance when hitting an opponent on the ground with a flaming Shoryuken. Extended launch distance when hitting an opponent in the air with a light Shoryuken or a flaming Shoryuken. Shortened the launch distance for medium Shoryuken. |
Ken | Command-Input Move | Shortened the hitstun shuffle travel distance when Nata Otoshi Geri hits. |
Ken | Command-Input Move | Increased attack power of Oosoto Mawashi Geri and maintained launch distance. |
Ken | Command-Input Move | Increased power of Inazuma Kick. However, the power against shields will remain the same. |
Cloud | Down Smash Attack | Made it easier to hit multiple times. |
Bayonetta | Neutral Attack 1 | Increased the amount of time hit detection lasts. |
Bayonetta | Flurry Attack Finish | Extended launch distance. |
Bayonetta | Dash Attack | Extended launch distance for the high-damage range. |
Bayonetta | Up Tilt Attack | Made it easier to hit multiple times. |
Bayonetta | Down Smash Attack | Increased the amount of time hit detection lasts. |
Bayonetta | Side Special | Reduced vulnerability when landing. |
Bayonetta | Up Special | Reduced vulnerability when landing. |
Bayonetta | Down Special | Increased the amount of time counter detection lasts. Increased the amount of time Bat Within’s detection lasts. Increased the recovery speed of Witch Time's duration. |
Inkling | Neutral Attack 3 | Increased forward attack range and made it easier to hit multiple times when continuing from Neutral Attack 2. |
King K. Rool | Up Air Attack | Increased the speed of the edge-grab range detection. |
Isabelle | Side Special | Opponents will not get caught when the hook is not moving quickly. After the hook touches the ground and the hook is yanked back, opponents can be caught. |
Incineroar | Neutral Attack 1 | Adjusted the launch distance when hitting with the elbow and made it easier to hit multiple times when continuing with Neutral Attack 2. |
Incineroar | Neutral Attack 2 | Made it easier to hit multiple times when continuing with Neutral Attack 3. |
Piranha Plant | Neutral Attack 3 | Increased attack range. |
Piranha Plant | Flurry Attack | Increased the amount of time opponents will be in the damage animation when the move hits. |
Joker | Side Special | Made it easier to hit multiple times with Eigaon. |
Smash Bros. Ultimate Patch Out Now, Adds VR Support And Makes Lots Of Fighter Changes
The newest patch for Super Smash Bros. Ultimate has arrived. Version 3.1.0 is out now, and it adds VR support for Nintendo Labo and makes a series of changes to fighters.
You need the Nintendo Labo Toy-Con VR goggles to play in VR, and it's important to note that it only works in single-player offline.
Outside of the VR support, Version 3.1.0 makes general game balance adjustments and fixes "several" issues. Additionally, the patch allows players to use FPs in Battle Arenas.
As for the fighter adjustments, there is a long, long list of changes and one of them applies to all characters. With the new update, you now have to wait longer to complete a wall-jump after wall-jumping. In terms of character-specific changes, Pikachu's grab range is increased while Samus' up Smash attack is easier to hit multiple times. Donkey Kong's neutral special now makes his super armor last longer after performing a fully charged move. You can see all the changes posted below, as written by Nintendo.
Version 3.1.0
- Offline
- You can use the Toy-Con VR Goggles to enjoy Smash in VR mode via the Games & More menu.
- VR mode is a single-player experience only.
- The Toy-Con VR Goggles are sold separately as part of the Nintendo Labo Toy-Con 04: VR Kit or the Nintendo Labo Toy-Con 04: VR Kit - Starter Set + Blaster.
- This is shown on Nintendo Labo’s page as well: https://www.nintendo.co.jp/labo/with_toy-con/
- You can use the Toy-Con VR Goggles to enjoy Smash in VR mode via the Games & More menu.
- Online
- FPs can be used in Battle Arenas.
- An option to send amiibo out on journeys has been added, through which FPs go on a journey to train via the internet. You can find it via Games & More → amiibo → Send on a Journey.
- Some of the preferred rules for Quickplay battles have been adjusted.
- General
- Game balance adjustments have been made.
- Several issues have been fixed to improve gameplay experience.
- Details of fixes and changes to fighters can be found here.
Fighter | Move | Change |
---|---|---|
All Fighters | Basic Movements | After wall jumping, you'll now need to wait longer before wall jumping in the same direction again. |
Donkey Kong | Neutral Special | Super armor lasts longer after unleashing the fully charged move. |
Samus | Up Smash Attack | Made it easier to hit multiple times. |
Dark Samus | Up Smash Attack | Made it easier to hit multiple times. |
Fox | Neutral Attack 2 | Made it easier to hit multiple times when continuing with a flurry attack. |
Pikachu | Grab | Increased grab range. |
Luigi | Neutral Attack 2 | Made it easier to hit multiple times when continuing with Neutral Attack 3. |
Luigi | Grab | Adjusted the attack range when used just before landing. It is now be easier to hit opponents in front of you. |
Luigi | Down Special | When using this move on the ground and rising into the air with certain timing, the invincibility will no longer last the entire duration of the move. |
Ness | Neutral Attack 2 | Increased attack range and moved it forward. Made it easier to hit multiple times when continuing with Neutral Attack 3. |
Captain Falcon | Side Tilt Attack | Extended launch distance. |
Captain Falcon | Up Tilt Attack | Increased attack speed. |
Captain Falcon | Forward Air Attack | Increased the high-damage range. |
Captain Falcon | Back Air Attack | Extended launch distance. |
Captain Falcon | Side Special | Increased attack speed when getting close to an opponent. Increased the durability of the super armor. Extended the time until launched opponents can move again. |
Captain Falcon | Down Special | Extended the time hit detection lasts on the ground and in the air. |
Jigglypuff | Neutral Attack 1 | Made it easier to hit multiple times when continuing with Neutral Attack 2. |
Jigglypuff | Neutral Attack 2 | Increased attack range. |
Peach | Neutral Attack 1 | Made it easier to hit multiple times when continuing with Neutral Attack 2. |
Peach | Side Smash Attack | Extended launch distance with the golf club. |
Peach | Forward Air Attack | Shortened the launch distance. |
Peach | Backward Throw | Shortened the launch distance. |
Peach | Side Special | Increased vulnerability after hitting. |
Peach | Up Special | Made it easier to hit multiple times. |
Peach | Down Special | Increased vulnerability. |
Daisy | Neutral Attack 1 | Made it easier to hit multiple times when continuing with Neutral Attack 2. |
Daisy | Side Smash Attack | Extended launch distance with the golf club. |
Daisy | Forward Air Attack | Shortened the launch distance. |
Daisy | Backward Throw | Shortened the launch distance. |
Daisy | Side Special | Increased vulnerability after hitting. |
Daisy | Up Special | Made it easier to hit multiple times. |
Daisy | Down Special | Increased vulnerability. |
Ice Climbers | Basic Movements | Ice Climbers will now recover midair jumps the same way as other fighters. |
Ice Climbers | Basic Movements | Nana will no longer jump when pressing the jump button right after a grab. |
Pichu | Basic Movements | Pichu is now easier to hit. |
Pichu | Basic Movements | Increased shield size. |
Pichu | Side Tilt Attack | Increased the amount of damage taken when using the move. Shortened the launch distance. |
Pichu | Side Smash Attack | Increased the amount of damage taken when using the move. Increased vulnerability. |
Pichu | Down Smash Attack | Increased the amount of damage taken when using the move. |
Pichu | Forward Air Attack | Increased the amount of damage taken when using the move. |
Pichu | Back Air Attack | Increased the amount of damage taken when using the move. |
Pichu | Down Air Attack | Increased the amount of damage taken when using the move. |
Pichu | Forward Throw | Increased the amount of damage taken when using the move. |
Pichu | Neutral Special | Increased the amount of damage taken when using the move. |
Pichu | Side Special | Increased the amount of damage taken when using the move. |
Pichu | Up Special | Increased the amount of damage taken when using the move. |
Pichu | Down Special | Increased the amount of damage taken when using the move. |
Lucina | Side Smash Attack | Shortened the launch distance. |
Lucina | Forward Air Attack | Shortened the launch distance. |
Ganondorf | Down Smash Attack | Made it easier to hit multiple times. |
Roy | Up Smash Attack | Made it easier to hit multiple times. |
Chrom | Up Smash Attack | Made it easier to hit multiple times. |
Mr. Game & Watch | Up Tilt Attack | Made it easier to hit multiple times. |
Pit | Up Smash Attack | Made it easier to hit multiple times. |
Dark Pit | Up Smash Attack | Made it easier to hit multiple times. |
Dark Pit | Side Special | Reduced vulnerability when hitting an opponent in the air. |
Zero Suit Samus | Side Special | Made it easier to hit multiple times. |
Zero Suit Samus | Down Special | Extended the travel distance when inputting left or right with the stick. |
Snake | Neutral Attack 1 | Made it easier to hit multiple times when continuing with Neutral Attack 2. |
Snake | Neutral Attack 2 | Increased forward movement distance and made it easier to hit multiple times when continuing with Neutral Attack 3. |
Ivysaur | Neutral Special | Made it easier to hit multiple times. |
Charizard | Neutral Attack 1 | Made it easier to hit multiple times when continuing with Neutral Attack 2. |
Charizard | Neutral Attack 2 | Increased forward movement distance and made it easier to hit multiple times when continuing with Neutral Attack 3. |
Diddy Kong | Neutral Attack 2 | Increased attack range and made it easier to hit multiple times when continuing from Neutral Attack 1. |
Diddy Kong | Dash Attack | Adjusted launch angle. |
Diddy Kong | Up Smash Attack | Made it easier to hit multiple times. Extended launch distance. |
Diddy Kong | Up Air Attack | Reduced vulnerability. Reduced vulnerability when landing after using the move. |
Diddy Kong | Down Air Attack | Increased attack speed. |
Diddy Kong | Neutral Special | Increased power. However, the power against shields will remain the same. Shortened the charge time. |
Diddy Kong | Up Special | Decreased the fall speed while charging. Extended vertical distance when charged. |
Diddy Kong | Final Smash FS Meter |
Increased power of the explosion and jet at the start. Decreased the power of the tackle. Made it harder for opponents with lower damage to be launched with the final tackle. |
Olimar | Basic Movements | Olimar is now easier to hit. |
Olimar | Side Smash Attack | Reduced the high-damage window. Increased vulnerability. |
Olimar | Up Smash Attack | Increased vulnerability. |
Olimar | Up Special | Adjusted the flight time when the move is used repeatedly. |
Lucario | Neutral Attack 1 | Reduced vulnerability. |
Lucario | Neutral Attack 2 | Reduced vulnerability. |
Lucario | Neutral Attack 3 | Reduced vulnerability. |
Lucario | Dash Attack | Increased attack range. |
Lucario | Side Tilt Attack | Extended launch distance. |
Lucario | Side Smash Attack | Increased the high-damage range. |
Lucario | Up Smash Attack | Made it easier to hit multiple times. |
Lucario | Neutral Air Attack | Increased the range it will hit opponents on the ground. |
Lucario | Up Air Attack | Increased the high-damage range. |
Lucario | Down Air Attack | Made it easier to hit multiple times. |
Lucario | Neutral Special | Reduced the range it will push opponents while charging. Increased attack range when charged to max. Reduced vulnerability. |
Lucario | Side Special | Fighters can no longer move through Lucario. Increased grab range. |
R.O.B. | Neutral Attack 1 | Made it easier to hit multiple times when continuing with Neutral Attack 2. |
R.O.B. | Neutral Attack 2 | Increased attack range. |
Toon Link | Neutral Attack 1 | Made it easier to hit multiple times when continuing with Neutral Attack 2. |
Wolf | Neutral Attack 1 | Made it easier to hit multiple times when continuing with Neutral Attack 2. |
Wolf | Neutral Attack 2 | Increased attack range and made it easier to hit multiple times when continuing with Neutral Attack 3. |
Wolf | Neutral Attack 3 | Moved the attack range forward and made it easier to hit multiple times when continuing from Neutral Attack 2. |
Wolf | Down Smash Attack | Shortened the launch distance of the front attack. |
Wolf | Neutral Special | Increased vulnerability. |
Wolf | Up Special | Reduced the range of the last attack. Adjusted launch angle and made it easier to hit multiple times. |
Wolf | Down Special | Wolf becomes invincible sooner. Increased attack speed. Increased detection speed to reflect projectiles. |
Villager | Up Smash Attack | Made it easier to hit multiple times. |
Wii Fit Trainer | Neutral Attack 1 | Made it easier to hit multiple times when continuing with Neutral Attack 2. |
Rosalina & Luma | Dash Attack | Reduced Luma’s vulnerability. |
Rosalina & Luma | Side Smash Attack | Extended launch distance when Luma is near. |
Rosalina & Luma | Forward Air Attack | Made it easier to hit multiple times. Reduced vulnerability. Increased the speed of the edge-grab range detection. |
Rosalina & Luma | Grab | Increased speed. |
Rosalina & Luma | Up Special | Increased fast-fall speed after using the move. |
Rosalina & Luma | Down Special | Reduced Luma’s vulnerability. |
Rosalina & Luma | Other | Reduced Luma’s stamina. Shortened the time it takes for Luma to reappear after being defeated when there are 1 to 3 opponents. |
Little Mac | Neutral Attack 1 | Reduced vulnerability. Made it easier to hit multiple times when continuing with Neutral Attack 2. |
Little Mac | Neutral Attack 2 | Reduced vulnerability. Increased attack range. |
Little Mac | Neutral Attack 3 | Increased attack range. |
Little Mac | Side Tilt Attack | Made it easier to hit multiple times when hitting an airborne opponent. |
Little Mac | Down Tilt Attack | Increased attack range. |
Little Mac | Up Smash Attack | Increased the amount of time super armor lasts. |
Little Mac | Neutral Special | Reduced vulnerability when using the move on the ground when it is not fully charged. Reduced vulnerability when using KO Uppercut on the ground. |
Little Mac | Side Special | Increased the range at the beginning of the move. |
Little Mac | Down Special | Reduced vulnerability. |
Mii Brawler | Neutral Attack 2 | Made it easier to hit multiple times when continuing with a flurry attack. |
Mii Brawler | Flurry Attack | Increased attack range. |
Mii Brawler | Neutral Special 2 | Made it easier to hit multiple times. |
Mii Gunner | Up Smash Attack | Made it easier to hit multiple times. |
PAC-MAN | Up Smash Attack | Made it easier to hit multiple times. |
Shulk | Neutral Attack 2 | Increased attack range. |
Shulk | Up Smash Attack | Adjusted launch angle and made it easier to hit multiple times. |
Bowser Jr. | Dash Attack | Adjusted launch angle. |
Bowser Jr. | Up Tilt Attack | Reduced vulnerability. |
Bowser Jr. | Up Smash Attack | Extended launch distance. |
Bowser Jr. | Neutral Special | Increased attack speed in air. |
Bowser Jr. | Side Special | Increased speed when starting to move. |
Bowser Jr. | Up Special | Increased attack range of the hammer attack. Increased the amount of time hit detection lasts for the hammer attack. Adjusted launch angle of the explosion from the Junior Clown Car when used on the ground and made it easier to hit multiple times. |
Duck Hunt | Up Air Attack | Made it easier to hit multiple times. |
Ryu | Neutral Attack 1 | Increased the amount of time you can cancel with a special move. |
Ryu | Neutral Attack 2 | Increased the amount of time you can cancel with a special move. |
Ryu | Neutral Attack (Strong, Close Range) | Adjusted launch angle and distance. |
Ryu | Side Tilt Attack (Weak, Close Range) | Increased the amount of time you can cancel with a special move. |
Ryu | Side Tilt Attack (Weak, Long Range) | Increased attack range for the tip. |
Ryu | Up Tilt Attack (Strong) | Adjusted launch angle when hitting an airborne opponent. |
Ryu | Down Tilt Attack (Weak) | Increased the amount of time opponents will be in the damage animation when the move hits. |
Ryu | Down Tilt Attack (Strong) | Shortened launch distance. |
Ryu | Up Air Attack | Increased the amount of time hit detection lasts. Increased attack range. |
Ryu | Neutral Special | Decreased the speed for light Hadoken and light Shakunetsu Hadoken, and increased speed for heavy Hadoken and heavy Shakunetsu Hadoken. Increased attack speed and power of Hadoken and Shakunetsu Hadoken. Increased the range Hadoken will hit opponents on the ground. |
Ryu | Side Special | Increased the first attack’s range when the move is performed on the ground. |
Ken | Neutral Attack 1 | Increased the amount of time you can cancel with a special move. |
Ken | Neutral Attack 2 | Increased the amount of time you can cancel with a special move. |
Ken | Neutral Attack (Heavy, Close Range) | Adjusted launch angle and distance. |
Ken | Neutral Attack (Heavy, Close Range) | Increased attack power and maintained launch distance. |
Ken | Side Tilt Attack (Light, Close Range) | Increased the amount of time you can cancel with a special move. |
Ken | Side Tilt Attack (Light, Long Range) | Increased attack range for the tip. |
Ken | Side Tilt Attack (Heavy) | Adjusted launch angle. |
Ken | Up Tilt Attack (Heavy) | Adjusted launch angle when hitting an airborne opponent. |
Ken | Down Tilt Attack (Light) | Increased the amount of time opponents will be in the damage animation when the move hits. |
Ken | Down Tilt Attack (Heavy) | Shortened launch distance. |
Ken | Side Smash Attack | Extended launch distance. |
Ken | Down Air Attack | Increased the amount of time you can cancel with a special move or a Final Smash. |
Ken | Side Special | Increased the first attack’s range when the move is performed on the ground. Shortened the hitstun shuffle travel distance. |
Ken | Up Special | Made it easier to hit multiple times. Shortened the hitstun shuffle travel distance. Made the first attack not negate other attacks. Extended launch distance when hitting an opponent on the ground with a flaming Shoryuken. Extended launch distance when hitting an opponent in the air with a light Shoryuken or a flaming Shoryuken. Shortened the launch distance for medium Shoryuken. |
Ken | Command-Input Move | Shortened the hitstun shuffle travel distance when Nata Otoshi Geri hits. |
Ken | Command-Input Move | Increased attack power of Oosoto Mawashi Geri and maintained launch distance. |
Ken | Command-Input Move | Increased power of Inazuma Kick. However, the power against shields will remain the same. |
Cloud | Down Smash Attack | Made it easier to hit multiple times. |
Bayonetta | Neutral Attack 1 | Increased the amount of time hit detection lasts. |
Bayonetta | Flurry Attack Finish | Extended launch distance. |
Bayonetta | Dash Attack | Extended launch distance for the high-damage range. |
Bayonetta | Up Tilt Attack | Made it easier to hit multiple times. |
Bayonetta | Down Smash Attack | Increased the amount of time hit detection lasts. |
Bayonetta | Side Special | Reduced vulnerability when landing. |
Bayonetta | Up Special | Reduced vulnerability when landing. |
Bayonetta | Down Special | Increased the amount of time counter detection lasts. Increased the amount of time Bat Within’s detection lasts. Increased the recovery speed of Witch Time's duration. |
Inkling | Neutral Attack 3 | Increased forward attack range and made it easier to hit multiple times when continuing from Neutral Attack 2. |
King K. Rool | Up Air Attack | Increased the speed of the edge-grab range detection. |
Isabelle | Side Special | Opponents will not get caught when the hook is not moving quickly. After the hook touches the ground and the hook is yanked back, opponents can be caught. |
Incineroar | Neutral Attack 1 | Adjusted the launch distance when hitting with the elbow and made it easier to hit multiple times when continuing with Neutral Attack 2. |
Incineroar | Neutral Attack 2 | Made it easier to hit multiple times when continuing with Neutral Attack 3. |
Piranha Plant | Neutral Attack 3 | Increased attack range. |
Piranha Plant | Flurry Attack | Increased the amount of time opponents will be in the damage animation when the move hits. |
Joker | Side Special | Made it easier to hit multiple times with Eigaon. |
from GameSpot - All Content http://bit.ly/2Z3UkYR
‘Bumpin’ Dungeon’ is a Dungeon Crawler Puzzler Hitting iOS and Android July 10th
Developer Nick Culbertson, aka Moby Pixel, has a thing for musically-focused mobile games, having previously released the rhythm game Epic Orchestra (Free) as well as the rhythm-based platformer Synthwave Escape (Free). His latest project may not be a rhythm game per se, but it sure does have a kick ass soundtrack. It’s called Bumpin’ Dungeon and it’s a dungeon-themed puzzler where your goal is to get to the exit of each room. Obviously it’s never as straightforward as that in these types of games, and one of the unique mechanics in this game is needing to step on the squares in certain rooms to light them up before opening up the exit, making the path you take crucial to your success. Beyond that there’s the typical stuff you’d find in a dungeon like spike traps, false floors, and of course plenty of enemies. Check it out in the trailer for Bumpin’ Dungeon.
If you want to learn more about Bumpin’ Dungeon, there’s another trailer with developer commentary that talks about the inspirations behind the creation of the game. These include Culbertson’s two-year old daughter who the main character is based on, as well as the PICO-8 retro-style game development system which is where the sprites for the game were created. Oh, and that awesome soundtrack? That was created on a very awesome website called BeepBox that lets you create chiptunes right in your browser. I definitely lost a good chunk of my day messing around with it. If you’re liking the look of Bumpin’ Dungeon like I am, then look for it on both iOS and Android when it arrives on July 10th.
from TouchArcade http://bit.ly/2WylIk0
Fortnite: Where To Search O-N-F-I-R-E Letters In Downtown Drop LTM
Season 9 of Fortnite is well underway, and along with the usual weekly and Utopia challenges, Epic is holding a Downtown Drop limited-time mode, which comes with its own assortment of tasks to complete and rewards to unlock. Most of these are fairly self-explanatory, but one that'll require a little more work is to search O-N-F-I-R-E letters. These are scattered around the map, so if you need help finding them, we're here to show you where to go.
The Downtown Drop LTM takes place in its own self-contained map, which greatly limits the area you'll need to search to find the letters. Even so, the map can be confusing to navigate thanks to all of the ramps and corners it features, especially since you're constantly slipping and sliding as you play the mode, so knowing exactly where to look for the letters will greatly alleviate the frustration of this challenge. You can see where each of the letters is located below:
- O: Next to the red car in the southeast corner
- N: Near the basketball court
- F: Near the Durrr Burger food truck
- I: Near the secret tunnel leading to the sewers
- R: In front of the crane truck at the end of the map
- E: By the subway turnstile
Once you've found all six letters, the challenge will be complete, and you'll earn a stylish back board for your troubles. If you need more help finding the letters, we show you exactly where each one is located in the video at the top of this guide. You'll need to hurry if you're hoping to unlock the back board, however; the Downtown Drop LTM is slated to end on June 3, giving you only a few more days to finish this challenge.
While most of the Downtown Drop challenges are fairly straightforward and should be easy enough to complete with a little persistence, another one that may give you some trouble is to find Jonesy. There are actually three separate challenges of this sort, and they task you with finding a cutout of the character in various areas of the map. You can see all of the locations in our video walkthrough.
Beyond the Downtown Drop LTM, Week 4's challenges are also now available. These are likewise mostly straightforward, but the trickiest of the bunch is to dance inside the holographic tomato head, holographic Durrr Burger head, and dumpling head. You can find tips for previous challenges in our complete Fortnite Season 9 challenge guide.
from GameSpot - All Content http://bit.ly/2WfmJOz
Fortnite: Where To Search O-N-F-I-R-E Letters In Downtown Drop LTM
Season 9 of Fortnite is well underway, and along with the usual weekly and Utopia challenges, Epic is holding a Downtown Drop limited-time mode, which comes with its own assortment of tasks to complete and rewards to unlock. Most of these are fairly self-explanatory, but one that'll require a little more work is to search O-N-F-I-R-E letters. These are scattered around the map, so if you need help finding them, we're here to show you where to go.
The Downtown Drop LTM takes place in its own self-contained map, which greatly limits the area you'll need to search to find the letters. Even so, the map can be confusing to navigate thanks to all of the ramps and corners it features, especially since you're constantly slipping and sliding as you play the mode, so knowing exactly where to look for the letters will greatly alleviate the frustration of this challenge. You can see where each of the letters is located below:
- O: Next to the red car in the southeast corner
- N: Near the basketball court
- F: Near the Durrr Burger food truck
- I: Near the secret tunnel leading to the sewers
- R: In front of the crane truck at the end of the map
- E: By the subway turnstile
Once you've found all six letters, the challenge will be complete, and you'll earn a stylish back board for your troubles. If you need more help finding the letters, we show you exactly where each one is located in the video at the top of this guide. You'll need to hurry if you're hoping to unlock the back board, however; the Downtown Drop LTM is slated to end on June 3, giving you only a few more days to finish this challenge.
While most of the Downtown Drop challenges are fairly straightforward and should be easy enough to complete with a little persistence, another one that may give you some trouble is to find Jonesy. There are actually three separate challenges of this sort, and they task you with finding a cutout of the character in various areas of the map. You can see all of the locations in our video walkthrough.
Beyond the Downtown Drop LTM, Week 4's challenges are also now available. These are likewise mostly straightforward, but the trickiest of the bunch is to dance inside the holographic tomato head, holographic Durrr Burger head, and dumpling head. You can find tips for previous challenges in our complete Fortnite Season 9 challenge guide.
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