Fortnite Season 10 Completely Changes How Challenges Work

Fortnite Season 10 Battle Pass: New Skins, Price, How It Works, And More

Fortnite Season 10 Patch Notes: BRUTE, Rift Points, And More Detailed

Fortnite Season 10--or Season X, as developer Epic Games is calling it--has officially begun. Ushering in its launch, Epic has also issued update 10.00 for the wildly popular battle royale title, and published patch notes alongside it to detail everything that's new.

As always for the start of a new season, there are a number of big new features for players to enjoy. One of the major new additions is the B.R.U.T.E. suit, a two-person vehicle that lets one player operate the turret and the other move the machine around.

There’s also Rift Zones, which have been created by the Zero Point Explosion. “Locations once thought to be lost are beginning to appear, but they aren’t the same as they once were. Drop in and explore to discover what mysterious gameplay changes they have in store.”

These Rift Points and the Zero Point Explosion are a key part of Season 10's theme. "Time is twisted and the Zero Point has become volatile," Epic explains. "Whether you’re nostalgic for the past or excited for the future, there will be plenty for you to discover all Season long. Locations once thought to be lost have begun to appear on the island, but they aren’t the same as they once were.

"Board the Battle Bus and drop in, but keep an eye to the skies to spot the new Season X mech vehicle, the B.R.U.T.E. Crashing on the island as the Battle Bus takes off, these merciless mechs seat two players and works best with a partner, so grab a squadmate, hop in, load up, and roll out."

Weapons + Items

  • B.R.U.T.E.
    • This vehicle can be operated by up to two players. If two players are operating it, one (the driver) controls movement, while the other (the gunner) rains down missiles and shotgun shots.
    • The driver is able to:
      • Dash into combat.
      • Super Jump to victory.
      • Stomp enemies and structures into the ground.
        • Anything you would normally harvest will grant materials when destroyed.
    • The passenger has two weapons at their disposal: a shotgun and a missile launcher.
      • Shotgun
        • Clip Size: 10
        • Damage: 50
        • Headshot Multiplier: 1.5x
    • Missile Launcher
      • Fires up to 10 missiles at once.
      • Holding down Trigger will begin loading missiles.
      • After releasing Trigger, or after 10 missiles have been loaded, all missiles will automatically fire.
    • New Mechanic: Overshield
      • Consumes 200 of any Material type to create a personal overshield for 5 seconds to protect you in the mech.
  • Vaulted
    • Baller
    • Quad Crasher
    • Flint Knock Pistol
    • Shadow Bomb
    • Semi-Auto Sniper
    • Tactical Assault Rifle
    • Mounted Turret
    • Air Strike
    • Itemized Glider Redeploy (still available in large team modes)
      • Over time, we have added many mobility options, both itemized and map-based. We feel that Season X is better experienced with a reduction in mobility. As with all changes, we’ll keep a close eye on how this affects the player experience.

Bug Fixes

  • Fixed the Heavy Shotgun not piercing through water in modes where it is available.
  • All Campfires now heal vehicles.
  • The Storm Scout Sniper Rifle no longer has perfect hip-fire accuracy after aiming down sights.
  • Boogie Bombs and Grenades no longer pass through vehicles.

Gameplay

  • Missions
    • New Battle Pass feature!
    • Missions are a series of thematic objectives that grant rewards. As you complete these objectives, you'll earn Battle Stars, XP, and exclusive cosmetic items.
      • More information about Missions can be found in the Battle Pass and Challenges tabs.

Bug Fixes

  • Fixed an issue involving players getting stuck under a ramp as it’s placed.

Events

  • Arena Game Mode updates!
    • Season kicks off with Solos and Trios Arena.
    • Hype will be reset at the start of Season X, with a new scoring structure in place.
    • 10 Divisions - point values have been increased, but progression should be roughly the same. The bolded divisions are new.
      • Open I (0 - 499)
      • Open II (500 - 999)
      • Open III (1000 - 1499)
      • Open IV (1500 - 1999)
      • Contender I (2000 - 2999)
      • Contender II (3000 - 4499)
      • Contender III (4500 - 6499)
      • Champion I (6500 - 9999)
      • Champion II (10000 - 13999)
      • Champion III (14000+)
    • Scoring model updates - standardized points and bus fares across all playlists.
      • Solo
        • Eliminations: 20pt
        • Top 25: 60pt
        • Top 15: 30pt
        • Top 5: 30pt
        • Victory Royale: 60pt
      • Trios
        • Eliminations: 7pt (per team member)
        • Top 8: 60pt
        • Top 4: 30pt
        • Top 2: 30pt
        • Victory Royale: 60pt
    • Bus fare increases at Divisions 3, 4, 5, 7, 8, 9 and 10.
    • Matchmaking in Arena is still based on players with similar Hype. Players in higher divisions may experience longer-than-normal wait times to ensure higher-quality matches.

Performance

  • Improved level streaming performance for all platforms by optimizing the way assets are preloaded. This reduces cases in which players land on buildings with a low level of detail, particularly on Switch and Xbox One.

Art + Animation

  • The Ride the Pony Emote is now a traversal Emote.
  • Players who earned the Ride the Pony Emote from the Season 2 Battle Pass have been given a new, additional traversal Emote: Pony Up!

Audio

  • Added new bullet impact sounds.
  • Increased the volume of distant gunfire and Gliders.
  • Increased Chest volume and audio range by 10%.

Bug Fixes

  • Ambient sound no longer cuts out when players walk between biomes.

UI

  • Pressing the Main Menu button on controllers now defaults focus to the Main Menu (right side of the screen).

Bug Fixes

  • The loading content message will no longer be stuck at 0% when players are matchmaking.
  • Fixed a Lobby camera issue when returning from a replay.
  • Fixed an issue that prevented the selection of different players in the Lobby after switching from different game modes.
  • Selecting Leave Match no longer prevents a player in your party sitting out in the Lobby from entering matchmaking.

Replay

  • A new camera mode, Battle Map, has been added to server replays. This camera mode shows:
    • A path of where the followed player has been during the match.
    • The locations of the eliminations the followed player has done during the match.

Mobile

  • Auto-fire system improvements:
    • We’ve re-tuned Auto-fire for every weapon with this update and would love specific and detailed weapon feedback so that we can continue to improve it.
    • If you want to try it out and don't use Auto-fire already, go into your HUD settings and enable Auto-fire.
  • Added a new setting: Tap to Search/Interact for Controllers.
  • Added a message for devices on Android that have the Sensor Pressure settings (S8, S8+, S9, S9+, and Note 9) to inform players about the settings being active.
    • Players would unintentionally return to the Home screen due to this setting being active.
  • We’ve increased the size of buttons and icons in the following areas:
    • The Frontend Lobby tab buttons.
    • The Crown for Party leader display icon.
    • The Map Marker.
  • "First team to reach the elimination goal wins!" message won’t remain throughout the whole match in Team Rumble.

Bug Fixes

  • Exiting a vehicle won’t reload the player’s weapon.
  • The button for skipping cutscenes is now visible on Android.
  • Vertical black lines aren’t displayed on the Challenges page.
  • The Settings Menu will properly display when language is set to Spanish.
  • The text on the menu buttons in the Settings Menu is aligned.
  • Quick Heal button won’t appear when falling or after opening the map.
  • Scaling the Quick Heal button in the HUD Layout Tool won’t cause the icon to change to the item's icon in the inventory.
  • Quick Heal button won’t disappear from the HUD Layout tool when another button is modified.
  • Players are able to open doors or Chests while using the ADS button.
  • Build mode button will correctly change to the Weapon mode button when pressing it on Android.
  • Added header on multiple widgets in the HUD Layout Tool.
  • Graphical improvement of CloudBreaker outfit.
  • Graphical improvement of the blue variant of the Sea Wolf outfit.
  • Freefall icon will be displayed when falling to the map.
  • ADS button won’t be displayed when driving a vehicle that you entered while holding a gun.
  • When updating the Banner Trooper outfit, players won’t disappear in the Locker, and the proper Banner will be displayed.
  • Edit button will be displayed when using passenger seat.
  • Screen won’t turn black when looking inside of a body of water.
  • Jump button won’t remain greyed out after players press it.
  • Audio improvements.
  • Fixed the occasional static sounds on Android.
  • Tapping with interactable items in Edit mode will no longer cause the camera to lock.
  • Player won’t be able to edit through structures.
  • Ex: Looking at your wall and being able to edit another structure (floor, ramp, roof).
  • Fixed an unopenable Chest near Polar Peak.


‘Lost in the Backrooms’ Loses You in a Labyrinth of Creepy Corridors

You’ve found yourself in an unfortunate place of endless hallways, stairs, and doors, pulled ever forward by someone’s audio notes in Lost in the Backrooms.

You open your eyes to a place of constant connected hallways in this game. It never feels like it’s going to end, always taking you to another hall of doors or to stairways upon stairways. The silence seems to want to swallow you up, and the only thing that’s worse is when you DO hear something. The electronic hum of a tape deck somewhere nearby. A wind that doesn’t seem to have a source. It’s a place that weighs on the mind, always seeming about to unveil its horrible secrets to you.

These constant transitional spaces create an odd sensation as you explore the game. Stairs and hallways tend to be places between sections of importance in a game. They’re a moment of quiet before things of note happen. Spending so much time in them creates this sense of dread that something is going to happen to you soon – that you’re just waiting and waiting and waiting to reach a place and find the sinister force that controls this space. It’s loaded with atmosphere because of this. And because the meaningless hallways also speak to a reality that’s completely broken and filled with horrors we can barely understand.

Lost in the Backrooms is a short horror game (about twenty minutes), but packs a great deal of stressful fear within its winding confines. Maybe you’ll find a place of meaning within its walls if you can handle that atmosphere it slowly builds.

Lost in the Backrooms is available now on Itch.io.

The post ‘Lost in the Backrooms’ Loses You in a Labyrinth of Creepy Corridors appeared first on Indie Games Plus.



from Indie Games Plus https://ift.tt/2yvh4Ws

‘Fortnite’ Patch 10.00 Brings Season X With a New Battle Pass, the B.R.U.T.E. Mech Suit, Mobile Improvements, and More

Fortnite (Free) patch 10.00 has finally begun rolling out on all platforms. This patch brings Season X dubbed ‘Out of Time’ to the Battle Royale phenomenon and unlike the earlier updates, this patch is larger than usual across all platforms as confirmed by Epic Games. The highlights of this update include the B.R.U.T.E. mech suit, the new Battle Pass, and Rift Zones. Watch the Season X story trailer for Fortnite below:

The B.R.U.T.E. mech suit is a two person vehicle. One player controls its movement while the other controls its firepower. You can also operate this solo but it will take some effort switching between moving and firing. Rift Zones have caused locations that were previously lost to re-appear thanks to the Zero Point Explosion. Epic Games has improved performance on all platforms with this update. For iOS and Android, the auto fire system has been improved for every weapon. Controller enthusiasts will now be able to search and interact for controllers through a new addition with patch 10.00. Android devices with sensor pressure settings now have an alert to ensure players don’t go to the home screen by mistake. Various UI adjustments and fixes have also been made here including an increase in certain button sizes and placements. For Creative, the Advanced Storm Controller and Advanced Storm Beacon have been added to control the Battle Royale 1-0 wave storm.

If you do play Fortnite, we have a dedicated channel in our Discord. Make sure to join our Discord channel here to squad up and get some Victory Royales. If you’re curious about which Android devices can run Fortnite at 60fps, read this. The update for Season X has just started rolling out on all platforms.



from TouchArcade https://ift.tt/2YEkftm

‘Digimon ReArise’ Announced for October Release On iOS and Android By Bandai Namco Entertainment

Bandai Namco Entertainment first launched Digimon ReArise in Japan back in 2018. This iOS and Android game has an original story featuring Digimon and Tamers growing up together. Katsuyoshi Nakatsuru who is one of the original Digimon anime character designers has desiged the characters in Digimon ReArise. This is heading to North America and Europe (So far) in October. Watch the English announcement trailer below:

Digimon ReArise is free to play and will have in app purchases. The story here begins with the Digimon ‘Herissmon’ appearing in your phone that leads to an attack. Bandai Namco Entertainment calls this a ‘Friendship Digivolving RPG’. It will feature real time battles supporting up to 5v5. You will also be able to play with other Tamers together taking on powerful Digimon in Clash Battles.

The App Store has Digimon ReArise listed for release on October 21st. It is possible the game releases earlier or later because we already saw what happened with Bandai Namco Entertainment’s Gundam Battle: Gunpla Warfare. If you’d like to check it out, you can pre-order it on the App Store here and on Google Play here. If you’ve not played a Digimon game in a while and own a Switch, a collection of one great RPG and one decent sequel is arriving in October as well. What is your favourite Digimon game?

[Source: Gematsu]



from TouchArcade https://ift.tt/2LUyKn5

Assassin's Creed Creator Has A Lot Of New Game Ideas, And They Aren't All What You'd Expect

Patrice Desilets, the creator of the Assassin's Creed franchise, has a mind full of game ideas. He told GI.biz that in addition to making the long-awaited 1666 Amsterdam, he has ideas for numerous other games, including some that are very personal to him.

Desilets heads up the independent studio Panache Digital Games, which is working with Take-Two's indie label on Ancestors: The Humankind Odyssey, which launches this year. That game sees you playing as human ancestor animal and trying to survive in a harsh world. 1666 Amsterdam, which Desilets had returned to him amid a lawsuit with Ubisoft, is also set in a historical time period. But Desilets does eventually plan to make games that take place in different time periods.

"Panache has another IP called 1666 Amsterdam, which we will eventually make," he said. "But I have my own personal portfolio of ideas and they're not all set in the past. Eventually, for sure, we will need to do a game set in the future, or a fantasy land, or set in reality... I have a game idea that's really precise about a story that happened to my father. My father is a survivor of the earthquake in Haiti in 2010, and I want to tell that story eventually."

Ancestors is Desilet's first new game since 2010's Assassin's Creed: Brotherhood. According to GI.biz, Desilets also said he doesn't plan to make AAA games again; Panache is staffed by 35 people, according to the report. Additionally, the site reported that Desilets said the team could eventually work on multiple games at the same time; one example reportedly provided was supporting a live service game alongside developing a different title.

Also in the interview, Desilets talked about how Ancestors is being positioned as "the next game from the creator of Assassin's Creed."

"We have an understanding between each other that if the game is good, it is them," he said. "If the game is sh**, then it's my fault. So I make the decisions. Panache is not a democracy, but I am open to discussion and saying let's create the game together."

You can read the full interview here at GI.biz.

In 2017, Desilets shared some high-level details on 1666. "That's my game about the devil in us that we are all good guys but sometimes we're not and how come sometimes we're not?" he said. "And it's an international subject matter also and in our culture the devil symbol is there so I want to attack that and eventually we're going to make it here at Panache."



from GameSpot - All Content https://ift.tt/2yu9jQA

Final Fantasy VII Remake PC Requirements Released Ahead Of Launch

Final Fantasy VII Remake is making its way to PC, with the Intergrade version including both the base game and the additional Intermission ...