The Best of the Best
Rainbow Six Siege has undergone many changes in the time since its 2015 release. From adding new operators, maps, weapons--along with a number of gameplay balances and tweaks--the game has evolved into a remarkable online shooter with a passionate and dedicated audience. And now with the arrival of new content for Year 3, Rainbow Six Siege will make the original first 20 operators free for all players starting on March 3.
Now is the perfect time to jump into Siege and take part in the intense close-quarters shoot-outs. Still, there are a number of things to consider before starting your career. And it all starts with picking the right operator for you. These are our best picks for operators for anyone starting out in Rainbow Six Siege. From understanding how to be a solid attacker by utilizing weapons in a quick fashion, to knowing how to work on defense by keeping those barricades and traps up, these characters will help ease you into the fast-paced nature of the game.
Of course, you'll likely have your own opinions and we’d love to hear them in the comments below. For more info on Rainbow Six Siege, including our time with the game-changing Chimera expansion, check out our coverage on GameSpot.
Ash (Attack)
Ash is an extremely fast run-and-gun attacker who can open up walls at a range without risking a close encounter. Her R4-C has a high rate of fire and often wins 1:1 engagements with defenders generally faster firing SMGs. With her unique gadget--the M120 CREM--she can fire special Breaching Rounds, allowing her to bust open walls and destroy enemy contraptions. This is especially useful when against gadgets like barbed wire and deployable shields.
This particular operator is useful for when you need to strike through an enemy defense quickly.
Blackbeard (Attack)
Although not as strong as his old self due to several nerfs, Blackbeard's unique trait, the TARS MK 0 rifle shield, gives him a decisive advantage in 1:1 gunfights. He can effectively take several shots to the upper body without damage before his shield breaks. This added defense is especially evident if his lower body is behind indestructible objects such as windows and desks, doubling his protection.
He can be an essential character for entry into the first room of almost any map, as well as that last push against the enemy. Along with his shield comes the strong mid-range Mk17 CQB, and long range SR-25. Plus, he has an effective desert eagle.
Fuze (Attack)
Fuze is a bombastic attacker due to his reliance on explosives. His Cluster Charge is one of the most deadly gadgets in the game capable of downing multiple defenders, pushing the enemy team out of a room, or outright winning a match in the right circumstances. He has a versatile loadout that allows players to choose between a ballistic shield, AK-12, and 6P41 LMG with 100 rounds.
However, his explosive charges can be harmful to hostages, so be mindful of who's nearby when getting those charges ready.
Hibana (Attack)
Hibana is one of the A-list operators in the Siege meta with her X-Kairos launcher, which can tear through reinforced walls. Along with Thermite, she’s one of only two operators who can prevent attacking teams from getting corralled through the opposing team's prepared death funnels.
Her loadout also includes the Type-89 rifle and SuperNova shotgun, along with a selection of Stun Grenades and a Claymore--making Hibana a key support player as her team moves in.
Sledge (Attack)
Sledge is one of the best characters for beginners to learn the art of breaching, thanks in large part to his trusty hammer. It can break through walls, floors, and ceiling hatches. He's perfect for breach experimentation, especially when coupled with his L85A2 assault rifle, which is ideal for picking off people through cracks and holes in the environment. However, his hammer can break if you overuse it, so don’t go too wild.
Thermite (Attack)
Thermite is a top tier operator for Rainbow Six Siege. At launch, he was the only base operator capable of breaching reinforced walls with his Exo-Thermic Charge, and remains only one of two operators that still can. Without Thermite, teams are forced to funnel through defenders' well planned traps and spaces on most maps, which makes him one of the more critical members of the team.
His M1014 shotgun is excellent at close-range, and is fast and great from the hip. While his 556xi rifle however can be tricky to master, but has decent recoil and excels at range.
Zofia (Attack)
Zofia is an all around versatile operator that you can’t go wrong with. She can pick herself up from a downed state in a similar manner to Doc, carries around Claymore mines, and uses a double barreled grenade launcher that fires both concussive and impact rounds. However, be mindful of when you use her launcher, as hostages behind walls can be killed if used recklessly.
She has both an LMG-E light machine gun and a M762 assault rifle. Making her a huge compliment to top tier operators like Ash who can break through several walls and fight into a building at range.
Bandit (Defense)
Bandit is one of a handful of operators that can counter Thermite's breach charges and one of the best power roamers with his MP7 sub-machine gun. His Shock Wire gadget can electrify metal objects, such as reinforced walls, deployable shields, and barbed wire--causing damage to attackers that touch them and destroying any gadgets placed on them. Using electrified barbed wire can also destroy drones in the scouting phase, buying defenders time.
Bandit is a useful character when trying to counter the attacking team's tricks, especially when they're running special operator combos (where two operators use their skills in tandem) that can bust though barricades quickly.
Castle (Defense)
Castle is the only operator who can place armor panels over standard doors and windows. In some situations, he can lock an attacking team out of a final hostage room if they have used all of their explosives. By bleeding the attackers of their breaching charges, burning off time from the game, and often preventing easy access from buildings interiors, there are several encounters where Castle can turn the tide.
Frost (Defense)
Frost is an all around solid character with good speed and defense. However, what places her above other defense characters is her useful gadget called the Sterling MK2 LHT "Welcome Mat", a large bear-trap that can pin enemy attackers to the ground. This gadget can end a round entirely if it’s stepped on by the final remaining attacker. The mere presence of Frost can slow down an attacking force due to the fact that they have to watch their step all the way across the map. She also has a very strong SMG--the C1--that has a slow rate of fire but is incredibly accurate.
Lesion (Defense)
As part of a wave of trap focused defenders, Lesion’s hard to spot GU Mines embed in attackers legs and do damage over time resulting in distraction and potential death. Like Frost, he can occasionally end a round with a well placed trap. The GU mines are especially effective when used against fast attackers, not only slowing them down, but also poisoning them. His T-5 SMG and SIx12 SD are reliable in a firefight, but he's at his best catching defenders by surprise.
Mira (Defense)
Mira is an all around player with strong primary weapons, but her Black Mirror gadget allows her to see the attacking team coming from behind reinforced barricades. The mere presence of her Black Mirror can cause attackers to shift their avenues of approach knowing that they are being watched. She can effectively negate the surprise of Thermite opening up a wall behind a defending team, making her an effective anchor for the team.
Her Vector .45 ACP boasts a very high rate of fire and she can take an ITA12S shotgun in her pistol slot to open up walls and murder holes.
Mute (Defense)
Mute is the essential defender for preventing reinforced walls from being breached by remotely detonated gadgets. His Signal Disruptors can jam enemy frequencies, resulting in their remote gadgets--such as breach charges and explosives--not working properly. He’s the more direct counter to Thermite, and can shut down drones from scouting and finding objectives.
He has a respectable loadout with the MP5K sub-machine gun, along with a powerful but slow firing M590A1 shotgun. His nitro cell charge can also open up walls and kill attackers behind them.
from GameSpot http://ift.tt/2owV3kF
No comments:
Post a Comment