Gamasutra chats with the creative director and lead programmer of 2D beat-'em-up Wulverblade about the tricky process of dialing in satisfying hitboxes for a 2D game with weapons and shields. ...
from Gamasutra News http://ift.tt/2FpHACi
Gamasutra chats with the creative director and lead programmer of 2D beat-'em-up Wulverblade about the tricky process of dialing in satisfying hitboxes for a 2D game with weapons and shields. ...
Final Fantasy VII Remake is making its way to PC, with the Intergrade version including both the base game and the additional Intermission ...
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