Blog: Encapsulated scene architecture for large teams in Unity

An example of architecture that enables a large team to work on the same scene without conflicting or overlapping, allowing parallel development of different parts of the scene without interference. ...



from Gamasutra News https://ift.tt/2EeJeoW

No comments:

Post a Comment

Final Fantasy VII Remake PC Requirements Released Ahead Of Launch

Final Fantasy VII Remake is making its way to PC, with the Intergrade version including both the base game and the additional Intermission ...