How The Divinity Series Almost Didn't Happen

Leading up to the release of Divinity Original Sin 2: Definitive Edition, we visited Larian Studios to speak to CEO and designer Swen Vincke about the rough start the series had, their brushes with bankruptcy, and the risks the studio had to take to release Divinity Original Sin.

from GameSpot - All Content https://ift.tt/2os9ffc

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