One of the defining elements of Ubisoft's team-based tactical shooter Rainbow Six Siege is that players have only one life per round. There is no respawning until the round is over.
Before the game's release, and continuing to this day, there are people inside Ubisoft who wanted to add respawning to help the game appeal to a wider audience. But it's not happening, and that's because it would negatively impact the experience, developers say.
In a new video from Ubisoft, the game's lead designer Jean-Baptiste Hall recalled that someone very high up at Ubisoft said they were certain respawning would be included in Siege, but the developer ultimately got its way.
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