Diablo 2 Dev Talks About The Impact Of Crunch Development On His Team

Diablo II is remembered very fondly as one of the best games of the year 2000, and 20 years on it's still regarded as one of Blizzard's best games. Now, reflecting back on the game, former Blizzard North president David Brevik has talked about the creation of the game--and the terrible period of crunch the team undertook to release it when they did.

Speaking at Devcom Digital, as reported by Gamesindustry.biz, Brevik opened up about the game's development process, recalling how for the original Diablo the team crunched for "three or four months" to get it done. Following this, it took "a couple of months" for the developers to want to think about making a sequel.

For the sequel, the team wanted to implement improved online multiplayer, a version where there was "a real economy and you can trade items and it means something," Brevik says. "That was one of the biggest motivations; seeing how people loved Diablo, but being very critical--and rightly so--about how things had been going with the online part of the game."

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