Overwatch 2: Jeff Kaplan On Expanding Story, Refining Gameplay, And Beards

Despite being released in 2016, Overwatch remains an incredibly popular multiplayer experience, with a healthy community of players returning day after day for online skirmishes. Naturally, longtime players are eager to play the next entry in the franchise, which was originally announced in 2019. Many fans expected 2021 would be the year a new chapter in the Overwatch saga would unfold, but that is not the case.

The community became crestfallen in the immediate aftermath of this news. However, at BlizzCon 2021, the Overwatch 2 team showed off more of the game than we'd ever seen, and the scope of the effort became more apparent. As well as making drastic changes to the player-versus-player experience, Blizzard is creating a large-scale player-versus-environment suite complete with story missions and over a hundred repeatable missions that can be played with friends, and will allow characters to be developed in an RPG-like fashion. It looks to be much bigger than most imagined.

Following the reveal, we spoke to game director Jeff Kaplan about what the team showed at BlizzCon, balancing their vision with the demands of the community, the challenge of keeping the first Overwatch fresh, and its narrative ambitions for Overwatch 2.

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