Bungie is making a number of adjustments to Stasis abilities in Destiny 2 with its March 16 update to the game, which should make players in the PvP-focused Crucible very happy (or very angry). A number of Stasis powers are getting nerfed, including the ubiquitous Shatterdive ability and the strength of the Duskfield grenade.
A preview of the changes are outlined in Destiny 2's This Week at Bungie blog post, which outlines how Bungie is adjusting each of the three Stasis subclasses. The Hunter Shatterdive ability is losing its damage resistance, which should help players combat the extremely lethal move. The Warlock Stasis Super's projectiles will now have better tracking, but the explosive power used to shatter Stasis crystals won't deal as much damage. And Titans will no longer freeze nearby PvP opponents when they activate their Super abilities. There are a number of other changes in the blog post--they're all listed below--but they're generally only taking effect in PvP play; Stasis abilities are remaining mostly the same in PvE activities.
Stasis abilities have been dominant in the Crucible since the release of the Beyond Light expansion, much to the chagrin of many Destiny 2 players. There have been a lot of complaints about the new abilities, particularly Shatterdive, which allows Hunters to leap into the air and slam down, shattering nearby Stasis crystals. Those crystals are extremely deadly when they explode, and Shatterdive provided Hunters with a bunch of damage resistance when executing the move, making them nearly unkillable--and pushing players to center all their play around the ability.
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