Microsoft has released another deep-dive video on Halo Infinite in which several developers from the team spend 44 minutes answering fan questions about the long-delayed FPS.
The whole video is treat, with sandbox designer Quinn DelHoyo, lead world designer John Mulkey, campaign art lead Justin Dinges, and gameplay director Troy Mashburn answering numerous questions that fans submitted on Twitter.
Among the things we learned is that dual-wielding is not in the game. DelHoyo said dual-wielding is "not currently in the cards," at least at the moment. "Whenever you set out to make a game with the size of Halo Infinite, there's so many things you can do. I think we have a very talented team where we can do anything but we can't do everything," DelHoyo said.
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