A new Black Myth: Wukong 12-minute gameplay test video dropped and is no less impressive than the first announcement trailer. The footage captured is Black Myth running on Unreal Engine 5 and at 4K/60 FPS with Nvidia's ray-tracing and DLSS tech.
The new gameplay test video takes place in an entirely different location than the first video. Sun Wukong traverses over a snowy landscape instead of a forested area, leading to interesting battle effects and pretty great snow physics. When a monster throws an attack and it cuts through the snow, the visual impact of the blow is *chef's kiss*. The boss fight at timestamp 3:30 demonstrates the character model's interactions with the snowy ground the best.
We also saw more of how Game Science devs will incorporate Wukong's signature moves in Black Myth. At timestamp 8:49 in the trailer, Wukong's staff grows larger as he lands the final blow on an enemy dragon--extending his legendary weapon (金箍棒 Golden Staff) to any size is a signature ability in the classical myth. Some of his other special talents in the original tale include shape-shifting, cloning himself into many copies, and of course, zooming around on a golden cloud.
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