Ratchet & Clank: Rift Apart Devs Praise Not Having To Crunch

Ratchet & Clank: Rift Apart reviews went live today, and it's a critical success. But whereas some big-budget hits end up requiring employees to work long stretches of excessive overtime--called "crunch"--developers from Insomniac are saying that they were able to generally maintain a healthy workload of normal, 40-hour weeks.

While it's impossible to know for sure what conditions were like across the company, two Insomniac employees have posted publicly about their experience working on Rift Apart, and they were both very positive. Grant Parker, who states that he's a game designer at Insomniac, shared on Twitter that he never once had to work more than 40 hours per week. In addition, he said that managers made an active effort to encourage him to avoid burnout.

Responding to Parker, animator Lindsay Thompson reiterated that she never had to undergo crunch when working on the game. Thompson, too, said that managers played a big role in ensuring that employees never had to consistently work late.

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